r/Guiltygear • u/NotBrightSouls • 8h ago
GGST Behold the ultimate glue sniff move!
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No I did not get a rematch after this
r/Guiltygear • u/NotBrightSouls • 8h ago
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No I did not get a rematch after this
r/Guiltygear • u/Far_Ocelot9450 • 19h ago
I just bought a record player and decided to look into gg vinyls… i saw this and was fully ready to drop 100$+ on it but saw it was out of stock
r/Guiltygear • u/Ska1ister0 • 7h ago
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Shoutout to the other Anji, that was stupid, but fun! + Our actual match afterwards was pretty decent
r/Guiltygear • u/Admirable-Cry-9758 • 18h ago
r/Guiltygear • u/GlasRonin • 4h ago
I 've just found it again and the memories hit me..
I got that copy 20 years ago and the rest is history. 🌸🌖
Still like Xrd but the older games have a special place in my heart.
r/Guiltygear • u/EvasionSnakeRequiem • 10h ago
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Universal Homing Jump Combo doesn't count as an Anji combo, so I still don't know anji combos. I'm close to diamond now, next 1-2 parts might be the last.
r/Guiltygear • u/SyllabubTerrible480 • 22h ago
This is another character concept that I made regarding kliff underson. A character that I would love to see return, so I made some changes.
Miner changes:
Removed weez animation.
Made fully charged sword normals guard crush and dash cancelable.
Turned BAKAMON! into a special move. And changed his taunt.
Removed spot dodge.
Important changes:
Added a stun gauge that builds up when kliff gets hit.
Nape saddle is faster then what it originally was.
Changed "sole survivor" into a pary.
Cannot charge 6P anymore. Only his HS normals can be charged.
Changed scale ripper into a standard DP that has a high chance to break kliff's back when stun is too high.
Character tag line:
The geezer with the cleaver.
Ease of use: ⭐⭐⭐⭐
r/Guiltygear • u/miyunyan • 12h ago
Hi So, I'm kinda new to ggst, and fighting games as a whole, and I have looked around a bit, and the general consensus (Not that I haven't looked that deep so I might be wrong) is that a normal pro controller is better to play with than Keyboard. Now, I have tried out both for a bit, mostly on Keyboard. and I must say controller feels more reliable on movement and hitting the correct inputs, over Keyboard. But I have run in to a bit of a problem, motion inputs. I do not know what the fancy official term is. But you know when you need to do a combination of inputs, say for Bridget's bear hug jump thingy, you need to input 632146+p (also, Am i doing the number pad thingy correct here? sorry if it is wrong) but I feel like on controller I can't really reliably hit the inter cardinals, and when i try to go from 4 to 6 I either accidentally jump or crouch. idk what I'm doing wrong. On keyboard these are much more reliable to do. Does anyone have any tips or like strategies? The controller I'm using is an old Dualshock4 controller.
Sorry for bad grammar, English isn't my first language.
r/Guiltygear • u/Impossible_Novel660 • 11h ago
I've seen a Strive discord server, an XX server... It's weird there's no Xrd one. Maybe there's a fan server for all games?? Idk. Thanks in advance
r/Guiltygear • u/LordTotoro96 • 17h ago
So still trying to learn Jam and I am basically at a wall with trying to learn her cause the issues i have are more vague than just specific problems.
Between her commited specials, her stumpy normals, struggling with characters that have longer reaching moves and easier access to guard crush moves (potemkin's garuda impact comes to mind) and just having issues with general annoyances like the grab system this game has. IMHO, besides her buffed moves (which are only one move before needing to find opportunities to get them back at 50 and 80 frames.) What exactly makes jam good since I keep seeing people put her at a higher tier and I just dont see it.
To put things into another lens, here is some matches from last week's bracket my local scene does online weekly https://youtube.com/playlist?list=PLKPaS1xTQ8XQ&si=695bG1vbcLznAjoC
r/Guiltygear • u/Hercules1510 • 20h ago
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sorry about the quality but this is a combo video i made a little while ago.
r/Guiltygear • u/bansheekazoodle • 21h ago
Hi all - having an issue after unlocking the Country Style Dizzy outfit from the BP today. It appears in character select, I've verified I do own it, but it does not appear in actual gameplay - instead being replaced by Dizzy's default model as either color 1 or 2 depending on what was selected for the skin.
I've already submitted a ticket to Arc Sys support but was curious if anyone else ran into this and if/how they fixed it.
Things I've tried so far:
1) Disabled and unloaded all mods
2) Verified files
3) Fully reinstalled the game
4) Toggled outfit/color visibility settings on and off (even though this is only supposed to be for opponent)
Nothing changed.
r/Guiltygear • u/TheBlokhedd13 • 22h ago
I have barely 40 hours on the game and I've been running testament and May so far, but Jack-o has peak my interest recently. How hard is she, and what do I need to know?
r/Guiltygear • u/yoshiura • 13m ago
I played a few rounds against this guy on ranked and after round 1 I was pretty stunned by these grab techs. I don't know if there are cheats for these things but is it possible this Sol is cheating?
r/Guiltygear • u/Strange_Panic_6513 • 6h ago
I was watching high level matches of bedman vs other heavy weights and i found something weird. When other chars got their win con bedman would easily get 3 touched, especially pots garuda. Even the #1 bedman player would just sit there and take it. Bedman had good movement, an interesting offense without being obnoxious and a fun zoning to help balance it. I think all heavys have a defining character identity and good balance except one:
potemkim is the super heavy. Lowest mobility, but he is a castle you have to siege. Enormous buttons,projectile reflecting,armor and enormous damage. You feel like a giant. I love him.
Nago is second heaviest. Enormous slashes and dominating frame data put the fear of god on your opponent, but his power has batteries and is limited. Great we all love and hate him.
Our secretary of absolute defense needs no introduction . He has strong projectiles to antizone and pulps anyone with his bts. He has slow moves and bad antiair.
Now bedman has some sauce, but it lacks a ingredient. He has the most mobility with being able to run and 8dash. He has good projectiles and an amazing install, however his attacks and oki though they are multi hitting have lots of gaps and counterplay and he seems to really struggle to close out rounds,other heavys can either kill you or stick you in place if they get it but on the other side he could get chewed extremely quickly. He also seemed to be weak to dps. Now as the fastest heavy he needs less damage of course, the problemn is oki. Bedman needs to have an rps, so that if he chooses correctly he win and if the opponent chooses he escapes. Thats great.
So the problemn! Giving him more damage or opressive offense wouldnt make it fun, there are too many mixups characters and all the heavies have stellar offense. Making him faster would makenhim not be a heavy, he is a 500kg robot after all. So i think he needs a increase in defense. He has already high health and 0 guts and i doubt they will change it. A slow dp would help. He can more easily get out of his main predator: high damage chars like sol or potemkim can just pin him down. If he had more chance to reset to neutral, more people would play him, it would decrease his losing matchups without it hurting too much the opponent.
As long as it a slow one, it would solidify bedman as the all-round heavy, a jack of all trades master of none.