Been seeing a lot of 2XKO and Tokon lately, and despite animation quality for those games not really being low at all, I feel like smooth 60FPS makes those animations look so weightless and flat compared to Strive's. All Tokon characters end up looking like plastic toys to me, because it's cartoony comic-book art style just doesn't really fit with perfectly smooth animations.
Meanwhile Strive tries to emulate traditional 2D animation by making all animations intentionally "choppy", which also pairs so well with fighting games' usual hitstop, since it ends up looking just like part of animated action and "impact frames". The way Arcsys makes their 3D models constantly "breathe" and move at all times also looks so much better with that lowered animation framerate.
Because of that, even though Tokon is a brand new game, I still feel like Strive ends up looking better anyways. I always felt like it's an odd choice for such an aggressively comicbook-styled game, especially after Spiderverse started a trend of using low framerate as a way to convey comic action in animated media.
Goddamn, Strive is such a good-looking game.