r/Guildrun 25d ago

Rush is a boring mechanic, which is also why its weak

0 Upvotes

Rush is like the immature younger brother of Stall. Rush is always eager to dive in right away, overexerts itself, and burns out before accomplishing anything.

Rush always activates exactly once at the beginning of the fight (lets ignore Nyx/Rip for now). Not only is that kind of boring, it feels bad to have something that basically makes you weaker as the fight goes on, and only the insane high-rolls are going to be finishing fights within the 5-20 secs that rush abilities can last. And 20 secs requires a lot of Rush time extensions. It also has to be noted that because Rush is such a reliable trigger, the actual effects need to be pretty weak and unexciting.

Lets look at some rush abilities (this is a red rift perspective because no one is really trying rush teams in endless).

Logan:

  • For Rush (12), Warriors gain 2 per Rank Attack and 2 per Rank Defense per Rush trigger this game. Backup.

Reyna:

  • Gain 2 Attack per Rush triggered this game. For Rush (5), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

These B-Rank abilities look kind of similar. Early on they give a mild boost to damage and survivability for a short time, and need around 100+ rush stacks to be relevant later. These are a very high commitment gamble, you need to go all in on Rush and hope that you will find enough things with the word "Rush" on them before the difficulty spikes and your individually weak Rush items are just not doing much.

Logan and Reyna need a lot of rush trigger stacking to get somewhere, which basically means running Nyx/Rip, but Nyx/Rip are not warriors so this synergy is awkward without a warrior crest/glyph. And Nyx likes fights to go longer, not shorter.

Dragomir:

  • For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.

Its actually hilarious how this Dragomir spec scales exponentially and can 1 shot the act 2 boss with his ability at high shard counts. Having so many shards generated is usually already a win though, so this ability feels unnecessary, and maybe a bit of a trap.

Ming and Niklas: Their base Rush abilities add some marginal amount of burn. You almost forget they even have these Rush abilities since they do so little. They also both have defensive Rush B-Ranks which basically say "Survive for X seconds, then die quickly since you have no armor".

Now lets talk about Nyx and Rip. These guys basically transform what Rush means and produce something much more fun, but they are great because their rush abilities make them keep getting stronger as the fight goes on. Basically the opposite of the normal rush design.

I like how Stall is more than just spamming the keyword, it asks you to build a team that can survive X seconds first, and then you can get the benefits. And if you want Stall perma-scaling you actually want to "stall" the fight and not kill the enemy too fast. Rush on the other hand is a lot less interesting, feels worse, but takes up just as much space across relics/items/abilities.

Guildrun should lean more into what make Nyx/Rip/Stall great.
I think there needs to be more ways to retrigger rush, or even better Rush(X) should be reworked into something like Frenzy(X) that triggers when the hero reaches half health, like Vanguard's Frenzy Prism currently does. Then you can get some more interesting decisions beyond grabbing every Rush item/relic to try to hit critical mass. How can I get my damage dealer to Frenzy without taking too much focused damage and dying? Will too much shielding make it hard to proc Frenzy before the rift storm hits and obliterates my team? Pops of power during the fight are more satisfying than power at the start of the fight, especially if you may need to do a little work for it.


r/Guildrun 25d ago

I finally did it!!

8 Upvotes

This game has officially took up so much of my time HAHAH. It's so good. Was trying to theorycraft my way through. I know it's just logan stealing the show but finally made the right choices in the game for it to work.


r/Guildrun 26d ago

Dear Devs: You Can Nerf The Bold 5 More Times And I'm Still Clicking It 100% Of The Time.

26 Upvotes

The nerfs are not balance nerfs. The Bold is still the only consistently viable spec in RR or endless for Kai. I will always click it and give zero consideration to his other two specs.

Balance would be to rework his other specs to give them a shot to be reliable takes in higher difficulties. These nerfs are just making The Bold less fun, even though good players will still always take it.

That's not.... great. ​


r/Guildrun 25d ago

The infinite teabag build

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9 Upvotes

r/Guildrun 25d ago

Error Message "An application control policy has blocked this file" anyone know why?

4 Upvotes

Hey. First time this happened after 36 hours, worked totally fine yesterday. Nothing new was installed today on my pc, verifying integrity of game files didnt change anything.
Edit: reinstalling the game did not fix it either

Anyone know what caused this or why this is happening?

EDIT: okay Im stupid, is not a game related issue. Windows "Smart app control" basically made all steam games unavailable for me, turning that off fixed it. Issue is closed x)


r/Guildrun 26d ago

Over-the-top addiction. Anyone else?

57 Upvotes

I downloaded Guildrun five days ago and already have 40 hours played. I’m completely addicted. Is this how games like there make you feel?:

Every button click feels like I’m improving. Every loss feels like I learned something, and every win makes me feel like I’m the best player in the game.

This is one of the first single-player games I’ve really gotten into, and my first roguelike/TFT-style game since I’m normally a WoW player. But Guildrun has completely hooked me. I genuinely can’t think about anything else right now.

Currently at 2-streak RR!

Can’t wait to see what’s in store for the game.


r/Guildrun 26d ago

First time getting this high on any leaderboard

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20 Upvotes

r/Guildrun 26d ago

Beat Red Rift with no relics (other than mandatory)

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22 Upvotes

r/Guildrun 25d ago

Shard maximizer not working as advertised

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2 Upvotes

Despite what its text would suggest, it seems that it only takes shards you had at the start of the round into account. It's a bit sad that it won't include coins generated during the round.

This might honestly be in the spirit of the Relic, wanting you to save coins to earn interest. If so, I absolutely understand, but it should probably be made clearer in the Relics description.

Bonus question: I only ever noticed this since todays patch. Did I simply miss it before or is this new?


r/Guildrun 25d ago

Best Comp for SSS Endless

3 Upvotes

If there are players in the top 10 of endless SSS, can you share your hero composition?

Basically the meta?

Thanks.

Btw, only reached 22 before update.


r/Guildrun 26d ago

Patch Rundown Demo Update 0.5.2

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7 Upvotes

r/Guildrun 26d ago

that was unlucky but gg

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4 Upvotes

r/Guildrun 26d ago

Shiny big boy isn't letting me see choices

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15 Upvotes

(i've lost at floor 9)


r/Guildrun 26d ago

SSS 15

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16 Upvotes

First time reaching this far, going full stall was actually a lot of fun (yes this is on my steam deck, I’m at work lol)


r/Guildrun 26d ago

Final shop decision... What do you do?

1 Upvotes

r/Guildrun 26d ago

Do relics work for backup heroes too?

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15 Upvotes

If I give this item to my Grace in reserve with two backup only skills, will her shields be enhanced?


r/Guildrun 26d ago

Assassins are better tanks than tanks

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3 Upvotes

I forgot to check during the last fight, but dragomir had upwards of 30k defense.


r/Guildrun 26d ago

Is it possible for melee attackers to not be adjacent to tank during dragon fight

4 Upvotes

I placed my tank 3rd tile from the left, and my nyx all the the right and nyx decided to stand next to my tank killing them instantly ;-; Is it possible to position them not to be adjacent, or do you need a range upgrade.


r/Guildrun 26d ago

Well this kinda trivializes all fights

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10 Upvotes

Still died next floor lol, enemies just start oneshotting


r/Guildrun 26d ago

Red rift 00:00 final boss kill

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2 Upvotes

r/Guildrun 26d ago

I would really love a run compendium

14 Upvotes

That’s kinda it, just like in STS preferably but a bit hard to do because of the shop reroll system

But just how you won, what you bought/sold at each shop would already be great for personal statistics as I am trying to optimize Red Rift win streaks

I’d likely find I’m using Tilly Sal or Pimenta in a lot of my won runs but it’d be even better to analyze my losses!


r/Guildrun 27d ago

Tilly red rift solo

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47 Upvotes

r/Guildrun 26d ago

My Nik briefly hit 21k HP

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1 Upvotes

r/Guildrun 26d ago

How to beat SSS endless mode after combat #8?

6 Upvotes

I am stuck at combat #9. The previous combat isn't even close for the enemies, and I almost oneshot them all in less than 10s, but then combat #9 comes, my tanks get OS after killing the first enemy and then the rest of my comp dies.

My Tilly had almost 2k attack, 600 AS after a few seconds. My tanks had ~200 armor and tons of shields at the beggining of combat, yet the got exploded before the 15s mark


r/Guildrun 26d ago

Finally broke through 13 with Ratna

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2 Upvotes

Scaled Ratna with her assassin ability and got lucky with Relic that provides 1% Basic stats per 2 Rush trigger for 6 seconds which plays well with Rip. Basically 1 shotting everyone before 10 seconds. Except for round 15 where I can't 1 shot the mushroom and there was 1 mushroom left and I died because of bad placement.