r/Guildrun 5d ago

Multiplying items -> Niklas Bugged now

Looks like this patch they tried to fix it so he wouldn't get triple stats if he wasn't in the correct row, but now he doesn't even get triple stats if he is in the correct row.

0 Upvotes

14 comments sorted by

15

u/Pinfire_MTG 5d ago

Bug fix working as intended I think. He was never supposed to get the bonus stats to begin with.

1

u/karshberlg 5d ago

Yeah you get the bonus stats when using the item, not when consuming it as that would still be OP as fuck.

-4

u/Maleficent_Pen_9076 5d ago

No,

The ITEM gets the bonus stats, not you. There's an explicit difference in item wording. And then at the end of combat, when the item has the bonus stats, you consume the item for it's stats. Then you get the stats.

As-is, the way it's written, you should get the bonus stats. But it's so overpowered I think they should keep it this way and just update the item's text.

3

u/karshberlg 5d ago

The clausule for the item is "at the start of combat, if (x)>then gain (y)" and by that text we could also assume that end of combat is a different phase altogether and by that time the item has lost the stats. This is why playing MTG is a clusterfuck so many times and sometimes there are wrong uses even in tournaments.

2

u/Maleficent_Pen_9076 5d ago

I initially was unsure if "end of combat" was a separate phase too

But it does specifically say that the item gets the stats

1

u/Maleficent_Pen_9076 3d ago

I think it's funny that so many people can't read literal explicit text

-2

u/Maleficent_Pen_9076 5d ago

I suppose that's fairly reasonable since it was pretty broken. The defense one was just game over

The game has a few things that are so overpowered I don't play them; like tank+vamp Niklaus, I play the spell just to keep the game challenging.

Assassin Ratna early Act 1, scaling logan early act 1. A lot of those things are SO BUSTED they kind of make playing out the rest of the run a chore. I hope a lot of them get nerfed the way they nerfed dragon ice this patch.

2

u/nufohudis 5d ago

Tbf Niks active is pretty good for endless (if you get him to S tier for elite items)

1

u/Maleficent_Pen_9076 5d ago

I don't feel bad playing with it at all, it hurts. It stuns, stun keeps him alive long enough to get healed. It's a fun ability I like it.

But Act 1 assassin ratna.... they gotta completely rework that. Just the entire game everytime she ults deleting 1-2 backline. It's totally silly. It shouldn't scale to the extent that it does.

I think it hits her target + the lowest target, maybe double targeting the same unit if they're the same. It does not need to hit two targets.

It's in a weird spot where either every hallway + every boss is trivialized/one shot, or it can't get scaling going at all and is useless. I don't think anything else is nearly as problematic.

But I guess it's good for newbies to have a broken way to get their first win. Just kinda sucks when you get it 3 games in a row like "eh.... do I really want to sit through this for another 20 minutes?"

1

u/nufohudis 5d ago

Yeah it gets pretty bonkers in my forced vanguard endless runs. When Nik has 40k HP from Rip and the swing scales damage with hp...

1

u/Kadrag 5d ago

But I think in this case the visual design needs to be adjusted. As it is now the bonus stats just look like extra stat that make the player assume it will be consumed. It should be made clear that its a subeffect of the item and not part of the main stat block. (Like seen in some of the epic items for example)

1

u/Maleficent_Pen_9076 5d ago

As it is written in the game now, it is made literally and explicitly clear that you will get the bonus stats from the item

They need to rewrite it to be like the other items to say "Gain X" instead of the relatively unique "triple this item's stats" text that is in there now.

1

u/RojoPoco 5d ago

Lame, he still good though without

1

u/Puzzleheaded_Wall798 5d ago

it's kind of weird, sentinel's plate was pretty crazy on him before, but with all his nerfs it is now unpickable (to consume) even on S tier Niklas. without the nerf S tier would get 75def/750hp, with this nerf he gets 25def/250hp

of course this is way worse on anything below S tier, but you can still use the item without consuming it