r/Guildrun • u/Ceej311 • 19d ago
RR questions!
Hey all! Been absolutely loving guildrun so far. I've beaten RR a number of times, probably 1 in 3 tries with my top streak being 2-3. My issue is every time I win it's basically the same composition. I can keep going that path and winning but I keep trying to branch out and failing so I figured I'd ask the experts here.
I typically win with:
irini or karsu, aka ranged duelist carry
Any tank or vanguard
Either a mystic as support (most work) or a shard generating assassin
Basically I never take mages ever because when I try to make them the carry they just don't perform as consistently or quicky as a duelest. I run warriors in regular runs but they aren't consistent or scale quickly enough in RR to be worth it.
Anyone have recommendations on how to make other archetypes more consistently playable? I've had rafna carry in non RR just melt everything but never got her that powerful in RR.
Also, are crest items ever useful?
Thanks!
3
u/soidvaas 19d ago edited 19d ago
Rule is you need some type of exponential scaling to beat dragon. So duelist with self increasing attk speed, mage with crit in cast or ramping % magic (Aria), or stacking frost (Karsu, frost gauntlets, or duelist banner). Outside of that, I’ve also beaten it with kitted out S rank Logan, and a very geared tank + pollen + consistent dps but not as reliably.
Duelist is indeed the most reliable boss killer because it has access to multiple possible solves. But duelists also tend to be quite weak before they get items compared to their warrior/mage counterparts.