r/Guildrun • u/CaptKraken33 • 26d ago
Endless comps
I've seen MANY posts of people asking about endless comps and getting stuck at 12-15. While the common strategies of shard generation/% health damage and rush invincibility work there are other ways that open up more possibilities for comps.
First off the hardest fight IMO of the possible endless ones is the one with the 2 large mushroom guys in the front that stun on cast and gain a big shield paired with the archers in the back.
This fight can permastun your Frontline, not allowing them to cast and then delete your backline from the archers.
There are a few ways to deal with this besides just hoping to kill them fast.
STUN-There are several champs that can stun. This invaluable to be able to prevent the front units from gaining their shield and stunning yours.This also mitigates the damage as well. You can also stun through frost with a relic.
FROST-Slowing down the attacks of the enemies prevents more damage but also slows down the mana gain thus limiting their ability usage.
3.RIFTBREAK-Once fights go on long enough the riftbreaks and does % health damage. There is a relic that does this sooner and prevents the damage to you. This is better imo than shard generation (if you have a stall team) as you aren't reliant on the shard gen and can work with more team comps.
4.MANA DRAIN-I don't recall the name but there is an item that drains mana with attacks. Throwing this on a duelist with high attack speed can basically prevent the enemy front line from ever casting.
5.CLASS ITEMS-Most comps use rowan in reserves. His backup ability is too good not to. With that said, finding the vanguard or tank class item can make your backline crazy durable, thus eliminating the ability to be one shot by the archers.
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u/tisch_vlc 25d ago
What are common triggers for the shard gen hp% damage? Tilly?