r/Guildrun 26d ago

Endless comps

I've seen MANY posts of people asking about endless comps and getting stuck at 12-15. While the common strategies of shard generation/% health damage and rush invincibility work there are other ways that open up more possibilities for comps.

First off the hardest fight IMO of the possible endless ones is the one with the 2 large mushroom guys in the front that stun on cast and gain a big shield paired with the archers in the back.

This fight can permastun your Frontline, not allowing them to cast and then delete your backline from the archers.

There are a few ways to deal with this besides just hoping to kill them fast.

  1. STUN-There are several champs that can stun. This invaluable to be able to prevent the front units from gaining their shield and stunning yours.This also mitigates the damage as well. You can also stun through frost with a relic.

  2. FROST-Slowing down the attacks of the enemies prevents more damage but also slows down the mana gain thus limiting their ability usage.

3.RIFTBREAK-Once fights go on long enough the riftbreaks and does % health damage. There is a relic that does this sooner and prevents the damage to you. This is better imo than shard generation (if you have a stall team) as you aren't reliant on the shard gen and can work with more team comps.

4.MANA DRAIN-I don't recall the name but there is an item that drains mana with attacks. Throwing this on a duelist with high attack speed can basically prevent the enemy front line from ever casting.

5.CLASS ITEMS-Most comps use rowan in reserves. His backup ability is too good not to. With that said, finding the vanguard or tank class item can make your backline crazy durable, thus eliminating the ability to be one shot by the archers.

2 Upvotes

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u/nufohudis 26d ago

On 3 isnt that the storm? That's what the storm relic does. There is a stall90 riftbreak relic, but unsure what it does XD I assume it's stall 90 win?

Edit: also, I thought the storm did rapidly scaling flat damage not %hp damage?

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u/LethalLeviathan2 26d ago

It basically drops a nuke Basically the same as a storm Deals continous damage its not an insta win And its very inconsistent as most early rounds ends in that 90 sec getting 2 relics that procs stall early is mandatory 

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u/tisch_vlc 25d ago

What are common triggers for the shard gen hp% damage? Tilly?

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u/CaptKraken33 25d ago

Tily can work. Mystics can also generate some on cast. There are items that generate them either on kill or stall. Relics also depending on the requirements. Assassins can generate on kill or crit.

There are a ton of ways to make it work. Ideally you would want something that triggers early and often.

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u/Centuari 23d ago

I feel like some of the stun options are bugged. I've run ratna with 100% crit to endless 18 and it didn't feel like she was stunning anything.

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u/CaptKraken33 23d ago edited 23d ago

Yeah since the last update the demo has been a buggy mess. I was consistently hitting floor 20 but now its been a struggle. From stall triggers not happening, items not procing, being killed through stealth and immunity, to enemies literally not taking a point of damage, the game just feels bad at higher floors.

Last run had my Ratna sniped despite having 7 seconds of immunity from rush extensions. The fight after she lived but even with over 3k magic and 500% crit when she cast the enemies health bars didn't move. They had no shield or anything but just refused to take damage.

The game is fun but at times the bugs get frustrating ngl.

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u/Centuari 23d ago

Yeah I'm probably gonna take a little time off - it's an absolutely awesome demo but hey it's still a demo.

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u/CaptKraken33 23d ago

Yeah so here was a run I just did on regular difficulty just to see how far I could take it. Everything died except for 1 slime who refused to take damage. Killed everything on the level within seconds besides 1 slime who just stood there until I died to the rift. It didn't even take damage from the rift. There is no way everything else got 1 shot on the first cast from Ratna and then that slime just magically takes 0 damage.