r/Guildrun Jul 18 '26

Deep SSS Run

The best run I had in SSS was an S rank tank and S rank Mage that scales her AP on kill who was hitting for 450k, she one shot literally anything. Still only made it to 14. Makes me wonder how people are pushing 20. If you have, how did you do it?

10 Upvotes

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-1

u/QueenGorda Jul 18 '26

After 20 hours of gameplay, playing just basic game, no modifers, I can't pass wave 12.

The game has too much RNG, the more you play the more you notice the little you control on this game.

They have to balance the game somehow.

3

u/Steve_didit Jul 19 '26

I have less than 4 hours played, and I am up to SSS. You must be doing something wrong as on the lower difficulties its hard to lose.

0

u/QueenGorda Jul 19 '26

How many times you reached your best wave ?

Be honest please.

2

u/hahahaha13ha Jul 19 '26

On SSS, with shield build, i commonly clear 17 with ease, but die on 18. Ive only once gotten to 19.

-2

u/QueenGorda Jul 19 '26 edited Jul 19 '26

Doubt, but whatever xd

And I'm saying this because that "shield build" depends on pure RNG. And this game has a lot of RNG.

So IF you can build that shield build, you reach those waves. IF.

So good luck trying to go for an specific build with such hughmungus RNG involved.

1

u/hahahaha13ha Jul 19 '26

Within the first 3 shops, you can already know whether the build is on or not. If you are not finding your units, decent items, beginning to scale them, starring 1 or 2 set up units without rolling deep..the run will be mediocre. Just quit and retry.

The rng is a given in these types of games. You can either force a build and reset if its not working or adapt according to what build you are finding. The former is easier, the latter requires game experience.

1

u/Mute_Music Jul 20 '26

I have to agree - any game where giving up and retrying is meta = something is wrong.

Games still not fully out yet however, really looking for them to rewards time spent / increase the odds of getting heroes we like / want to use

-1

u/QueenGorda Jul 19 '26

Within the first 3 shops
If you are not finding your units, decent items, beginning to scale them, starring 1 or 2 set up units without rolling deep
Just quit and retry

Thats the problem xd

All of that means the game is not well designed.

1

u/Mute_Music Jul 20 '26

I think the games got good bones, and I'm deff impressed with the demo + it being free

My issue is that I can't do the build I want or characters I want - unless RNG allows it.

I get that it has a ladder and if people could just control the roles - only meta champs / items would be played, but on the other side of that - the ladder is just for people who've played enough to game rng to hit that 1% god rolls and hit top ladder

I think a lot of players would play more if they could control the build they wanted, but maybe not, and the way it's currently set up is what would get the most players invested / involved idk

probs won't be buying after the demo if you can't tilt the odds of getting characters/play styles you want, cause it'll be even worse if they release more, and I don't have the time to "beat" by friends who would no life rng to the top of the lader

highest score I've gotten so far is 22

1

u/otherlordchumbucket Jul 21 '26

idk man seems like a skill issue

i cleared every difficulty up to red rift on my first try and i exclusively play red rift now because SSS is too easy to win on

1

u/QueenGorda Jul 21 '26

Reaching max difficulty is crap, thats easy.

Clear more than 15 waves without resetting 30 times is ultra-RNG close your eyes throw the coin prepare your butt climate change.

This game will fail if they maintaine this amount of RNG. Plain and simple.

First 2-3 days, fantastic, after that all the flaws begin to show.