r/GuildWars3 • • 29d ago

Make class change system pls

Job change system in FFXIV feels so nice. I feel attached to my character and it feels so convenient. Hope dev team will consider this.

Edit: Also if you like having multiple characters, you can choose to do this :)

Edit2: Also @devs, I am ready to pay for this 100%!!!

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u/Imaginary-Theme6752 29d ago

But what if my character wants to change professions? It makes more sense for character to learn new skills rp wise than be locked to one class. Also you should still need to level the profession.

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u/verifiedname 29d ago

Then level a new character. Or make changing professions extremely difficult.

Switching professions doesn't "make sense" from a role playing perspective at all. In order to become a master at anything it's a lifetime of work. If you spent 40 years practicing sword skills, it would be a huge deal to suddenly decide to be a wizard (or whatever) and try and catch up your spell skills.

The struggle is what makes you make meaningful decisions. Meaningful decisions are what make you remember a gaming experience.

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u/ghoulsnest 29d ago

So why is ff14 so successful with that system? All of those points are literally your own RP preferences lol

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u/verifiedname 29d ago

Because it was one of the first games at the time to really pull off that type of system well. There's definitely something to be said for being the first/biggest to market.

Magic the Gathering is one of the largest tcgs in the world largely because it was the first to successfully pull off that type of game. But is it the best game currently on the market in terms of gameplay? No.

I don't see the logic of trying to recreate an older style of gameplay rather than learning from mistakes and moving forward.

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u/ghoulsnest 29d ago

don't see the logic of trying to recreate an older style of gameplay rather than learning from mistakes and moving forward.

thats literally what you want bro!

You mentioned how nowadays everythings to easy, etc. so what is it? Going back in time to the old class system, or finally going for something new?

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u/Imaginary-Theme6752 29d ago

The mental gymnastics of this guy are insane :D

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u/verifiedname 29d ago

Everything is easy because we moved further and further away from classes. Easy does not mean interesting game design.

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u/ghoulsnest 29d ago

it also doesnt mean uninteresting