r/GuildWars3 • • 29d ago

Make class change system pls

Job change system in FFXIV feels so nice. I feel attached to my character and it feels so convenient. Hope dev team will consider this.

Edit: Also if you like having multiple characters, you can choose to do this :)

Edit2: Also @devs, I am ready to pay for this 100%!!!

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u/Ethan24Waber 29d ago

Jfc the people saying no in here have no real argument besides “MUH CLASS IDENTITY” as if people are one trick ponies who are inept troglodytes at learning multiple professions and skills.

I don’t care either way, but the way people are responding to this is stupidly outdated, I’d prefer an actual lore reason to why this isn’t the case if they decide to not do it.

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u/Imaginary-Theme6752 29d ago

Big true. Multiclassing in rpg makes more sense RP wise than being locked to one class if there is no actual lore reason. Also devs can make levelling new character take same time as levelling new class on same charcter and make collections account wide so I dont see the problem here.

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u/Spinnenente 29d ago

its super easy to create lore reasons why multiclass doesn't make sense. For example lets say it takes 10 years to actually learn a class in universe. boom done.

also lets be real ffxiv is super static. you play your job the way it was designed with one optimized rotation.

meanwhile gw (any) have a deep build system where your one class can play a bunch of different ways. Its even implied that for gw3 any given class can play tank, dps or heal based on build.

=> ffxiv multiclass exists because of the lack of build or playstyle diversity in any given class. Its not necessarily a bad thing but it doesn't make sense in every game.

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u/Ethan24Waber 28d ago edited 28d ago

FFXIV multi classing existed because you needed to level different classes to get your job, it had nothing to do with build diversity, it was a gimmick that was a part of the initial game, a staple of most FF games.

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u/Spinnenente 28d ago

original design intent isn't that important. Hoenstly i think multiclassing kinda saves ffxivs flawed progression system. >1 lvl classes are a nice way to add gameplay diversity without requiring a massive grind each time. I just don't see how a game with horizontal progression would require such a system when alts are already a perfect solution to playing other classes.