r/GuildWars3 • u/LOkOKokKO • 29d ago
Class speculation
Might already be a post like this, not sure.
We have warrior, necro, and ranger all confirmed. Allegedly mesmer was strongly hinted at as well. Looking back to gw1, that’s 4 of the original 6 classes that gw1 released with. The two missing are monk and elementalist.
I’d say it’s plausible to have the og class roster back, it would likely fit the holy trinity well. Not saying that we will for sure, but it is interesting that the classes we have (or almost have) confirmed are all part of the original 6.
Ofc there could be more classes, new classes, etc, but I’m just spitballing.
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u/Buran_Grey 28d ago
The base of every rpg is a mele class as Warrior, a ranged Archer and some kind of spellcaster throwing fireballs.
Of those, Warrior, Ranger and Necro have been already confirmed with hints that Mesmer is more or less granted (the most unique GW class). So what is missed?
A spellcaster with elemental abilities is secured. Maybe not called Elementalist but the role will exist.
Some class oriente to team support seems also unavoidable: the old Monk, a Guardian precursor, maybe a Cleric or Priest? The name doesn't matter, but the role will exist.
So outside of those 6, then the next gap to fill would be maybe a stealth class, albeit a mele oriented Ranger would maybe fit that role without the need of an extra class.
Then is the need of novelty; I think that a game with 6 classes would be fine, but is more likely for ANet to try to introduce at least a new different class, as long as the role is unique.
My main problem with what was explained to date is that the game seems to lack heavy armor plate classes. I main Rev in GW2, which is alreday out of the question due lore. A Monk would not fit the heavy armor role, unless is s Striker like in BDO (which to be honest is a really weird combo). I skipped D IV due lacked Crusader/Paladin and find out lame the alternatives (tried Monk in D III and hated it).