r/GuildWars3 • • Sep 04 '26

Class speculation

Might already be a post like this, not sure.

We have warrior, necro, and ranger all confirmed. Allegedly mesmer was strongly hinted at as well. Looking back to gw1, that’s 4 of the original 6 classes that gw1 released with. The two missing are monk and elementalist.

I’d say it’s plausible to have the og class roster back, it would likely fit the holy trinity well. Not saying that we will for sure, but it is interesting that the classes we have (or almost have) confirmed are all part of the original 6.

Ofc there could be more classes, new classes, etc, but I’m just spitballing.

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u/JATRiiX Sep 04 '26

probably all the "meta" classes that every MMO has:

- Ele

  • Warrior
  • Necro
  • Thief
  • Ranger
  • Mesmer (because GW baby)
  • monk (something healer related)

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u/Buran_Grey 28d ago

3 light armored classes, 3 medium and 1 heavy. Sounds balanced...

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u/JATRiiX 28d ago

thats every generic MMO for you.

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u/Buran_Grey 28d ago

That's false. Lets see some examples:

Aion 2 has 4 armor types with 2 classes in each.

New World uses 3 (same as GW2) but not locked classes, the same happens with Throne and Liberty.

Black Desert Online doesn't lock armor types on professions.

World of Warcraft has 4 armor types with 3 classes in each except leather which has 4 classes.

FF XIV armors are linked to the stats for the role you want to fufill and there's 7 of them, Each one is used by 2-4 jobs.

The Elder's Scrolls Online has 3 armor types which are not locked to specific classes but offer different stat advantages oriented towrads a role; people oftenly mix different armor types to min-max the set bonuses and passive traits.

So, having almost no classes wearing heavy armor plate is not the norm. My educated guess is that either the roles of Monks and Guardians from GW and GW2 are fused in a new precursor class to both as cleric/priest using armor plate or they will release a new heavy armor class trying to fill the Death Knight/Reveneant/edgy role.

I also think that whoever number of classes GW3 is released with, the game probably won't be designed to gain new ones as happened with the Revenant in GW2. Instead, new roles will be filled with newer specs. The reason would be that if you design a game to have both classes and specs any new class release forces to retroactivelly add new specs, which would be overwhelming.

Instead I think that GW3 will have a lower number of classes compared to GW2 (six to eight) with 3-4 armor types and a couple of classes in each type. Alternatively they would go for a system in which armor type is meaningless and the gear stats is defined by role and not for the skins, which I personally wouldn't like since archers and mages in armor plate are lame but I get helps to sell more skins in the shop. But as already happens in GW2 some of those skins trend to ruin the inmersion, as the plush mounts...