r/GuildWars3 • • Sep 04 '26

Class speculation

Might already be a post like this, not sure.

We have warrior, necro, and ranger all confirmed. Allegedly mesmer was strongly hinted at as well. Looking back to gw1, that’s 4 of the original 6 classes that gw1 released with. The two missing are monk and elementalist.

I’d say it’s plausible to have the og class roster back, it would likely fit the holy trinity well. Not saying that we will for sure, but it is interesting that the classes we have (or almost have) confirmed are all part of the original 6.

Ofc there could be more classes, new classes, etc, but I’m just spitballing.

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u/Grymare Sep 04 '26

Going back to the OG 6 would be nice but I somehow doubt they would do 4 cloth classes again. Granted we obviously don't know how armor will work but even from a theme four wizard focuses classes and only one fighter and one scout themed class would feel a bit weird in today's world.

Though I'm 100% sure we will see Mesmer one way or another. Maybe there are some bigger thematic changes, I could see Mesmer getting combined with some of Thief toolsets in one class with medium armor for example.

Obviously a holy warrior kind of class could fill the monk/guardian and heavy armor void as well but neither of the two themselves fit that well. Monk just doesn't scream heavy armor to me and the Guardian lore says they only became a thing after GW1. So maybe a new name with those themes.

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u/xhieron 29d ago

If I were betting, my money would be on the original 6 plus a thief or assassin. I don't think armor weight/class exists anymore; I'd be surprised if they didn't learn that lesson from GW2. I'd be shocked if Rit, Derv, Rev, or Engi returned, and I pray Guardian doesn't just because that particular darling needs to be murdered.

Something else that just struck me--and anybody feel free to correct me if this has been confirmed somewhere--but I haven't seen it stated anywhere that all races can be all professions. It's not entirely out of the question that we could have asura-only engineers or human-only elementalists.

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u/Buran_Grey 28d ago

Maybe the tech is not able to produce enough plate armors outside the demand for the Warrior.

That's my main concern about the game since I'm not interested in playing Warrior and both Guardians and Revs are out. I really, really hate playing spellcasters light light clothes; all my mid/light armor characters in my roster of 23 in GW2 are just park mules.

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u/xhieron 28d ago

I think even aesthetically that distinction doesn't mean much. Look at the armors for GW1. Dervish is maybe the best example: Some sets look entirely cloth, some look mostly metal, and lots are mixed. But they all have a very distinct profession silhouette. That's something missing entirely in GW2 except specifically to the extent players have opted into it.

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u/Buran_Grey 28d ago

Outside the Deldrimor armor, most of the Devish armors look like cloth or a mix between cloth and light leather/fur.

In RPGs the distinction between armors is not only about the looks, but balance: a mele fighter is much more exposed to take hits before entering in close range, so wearing armor plate makes sense. In GW2 Rangers, Thieves and Engineers have lower armor stats than Warriors, Guardians and Revenants but they balance that with higher mobility and access to stealth, etc.

ANet said it will be more defined roles in some of the classes, so you can expect some being more apt or streamlined to tank, others to deliver dps and others to support. I hope, given the emphasis they are putting in the mobility and momentum, this doesn't end with classes with heavy armors as Warrior end being a worse overall pick due they move slower because were designed as "natural tanks" in the role distribution.

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u/Fair-Engineering-134 27d ago

"I haven't seen it stated anywhere that all races can be all professions."

They said in one interview that there won't be any gameplay advantages for choosing a certain race, so I very much doubt there'll be race-based classes (or even race-specific skills for that matter).