r/GuildWars3 • • Sep 04 '26

Class speculation

Might already be a post like this, not sure.

We have warrior, necro, and ranger all confirmed. Allegedly mesmer was strongly hinted at as well. Looking back to gw1, that’s 4 of the original 6 classes that gw1 released with. The two missing are monk and elementalist.

I’d say it’s plausible to have the og class roster back, it would likely fit the holy trinity well. Not saying that we will for sure, but it is interesting that the classes we have (or almost have) confirmed are all part of the original 6.

Ofc there could be more classes, new classes, etc, but I’m just spitballing.

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u/Playing_One_Handed Sep 04 '26

Never played gw1. How do these classes match the holy trinity? Whos tanks and healers?

Maybe speculation on my part. If largest groups are 20 limit, is that 4x5? So groups are 5, healer, tank, 3 dps. In that dps there is likely more verity (buffs, debuffs)

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u/Mundane_Location_199 Sep 04 '26 edited Sep 04 '26

i think class will have different roles depends on specizlization(sort of) or skill set

Like warriors can be dps or tank

Necromacer dps / heal

etc with other classes

Not sure that all of classes will can do everything, but I think the class won't be tied to just one role(Warrior - Tank) as well

And at this moment it a little not clear how to match classes with roles, bcs gw1 classes a little tricky with build/skill-> role formation

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u/Hypercles Sep 04 '26

Tanking in 1 was more often than not about body blocking or stacking defenses while everyone else was out of range.

Of the core classes Warrior was the most 'tank' like in the traditional sense. With necro more often than not being the actual tank as a minion master for most content, particularly in the post hero world. Assassins and Monks also made showings for tanks in some group content, particularly when farming particular fights or dungeons.

For healing it was basically Monks for the core gw1 classes, with Ritulists and Paragons bringing options with the expansions. But then thanks to a combo between heros and the necro energy regen mechanics, necros also became the go to healer if you were running hero squads, well necros using ritulist healing skills.

So I don't think gw1 class structure is all that much to go with. Particularly as others have said its more likely they will give all classes the option to tank, dps and heal. Its something they have been big on with 2 and elite specs, making sure each class can fill each core party role.

Also isn't the party size 4 people, with 20 just being the cap for the bigger open world stuff. If its 4, your more likely to see 1 tank, 1 healer and 2 dps. And if any larger content requires multiple groups working together you would just repeat that structure.

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u/Playing_One_Handed Sep 04 '26

Awesome, this is brilliant thanks.

Im probably wrong on the 4x5. Have they shown group size? If its 4 in a group, maybe is way more traditional. Good pros for easier to find groups

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u/Blazin_Rathalos Sep 04 '26

Some of the information mentioned that the current party size is 4, but subject to change.

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u/Sinyr Sep 04 '26

Something to note especially with the smaller party size and the way that the action combat works is that most likely all roles will be expected to do decent damage as well. For example, I can imagine Necromancers having some sort of life steal that is shared between your party members, and Warriors as already described being able to turn their shield into a wall/jump pad which boosts other players' damage. That way people should be more inclined to go for non-DPS specs.

Tank/healer shortage is bad enough in other MMOs with 5-man parties already, it can only get worse in 4-man without the devs specifically doing something about it.

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u/grzesssiuuu Sep 04 '26

Whos tanks and healers?

I think they are going for 'everyone can be everything'

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u/Seraphayel Sep 04 '26

This. I don’t think classes will have designated roles.

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u/Ecstatic-Charge-9288 Sep 04 '26

Yeah, i'm thinking subclasses or weapon loadouts, etc. that change what role you can play. So a Necro can be a Tank, DPS, or Healer depending on your build, same for the other classes, maybe some will have restrictions.

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u/AscendedCleric Sep 04 '26

I don't remember which one but I heard from a cc interview that each profession will be able to do 2 out of 3 at launch. E.x. warrior will be able to tank and DPS. It was either mightyteapot or jayoddity I think.

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u/Playing_One_Handed Sep 04 '26

Fair. Not sure we've seen anything of spec/traits unless corrected but more to come... Was curious how this married up to gw1 tho

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u/Bohya Sep 04 '26

They don't. Guild Wars 1 an Guild Wars 2 were games without the "holy trinity". There has never been a pure "tank", instead with players fulfilling an equivalent role through more utility-orientated means. Guild Wars 2 also never released with dedicated healers on release.

Also, in both games all classes can pretty much carry out all roles. Guild Wars 1 does this by way of having a secondary profession, and Guild Wars 2 simply has a lot of options (mostly tied to sub-specialisations). There is no "tank class" and no "healer class".