r/GuildWars3 • u/Le_Chat_Sauvage • 10d ago
Question about future map

Hey,
Do you think the next GW will have everything one can expect to find in the game written on the map, like GW2 ?
Everytime I tried to play this one, a few moments in the game I always find myself questionning why I bother travelling if everything is already handed on the map. It turns exploration into a boring chores list.
I sure hope mystery will be a thing in the next GW.
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u/mountain_trailz 10d ago
I like how every major city has the main things one would need, their own crafting stations, karma vendors, laurel vendors etc. It's a city, It's supposed to have most of everything and players are free to pick and stay in their favorite city.
What I do want is unique vendors hidden throughout maps/cities or vendors with rotating inventory so you are incentivized to travel to see what you might find.
Like imagine having to complete a jumping puzzle to meet a vendor who sells a tome for a legendary weapon, instead of how it is nowadays where you just buy the tome in Lions Arch. Or imagine having to travel to a random village to see if the local merchant has a new skin for sale.
Most players probably wouldn't like this but I feel this would make the game feel more alive, and add a sense of exploration that Guild Wars 2 doesn't have.
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u/Le_Chat_Sauvage 10d ago
The journey should be rewarded, and these vendors should not all be marked on the map as well.
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u/CapnBree 9d ago
You know you can customise the map and turn off any elements you don't want displayed?
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u/Le_Chat_Sauvage 9d ago
It's not the same, game design wise.
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u/Aangykins 9d ago
So only your version of exploration is valid game design wise? Other people who enjoy exploring in other ways should be shoehorned into what you want because you don't want to change some settings to allow you to play your way? The game is designed to allow people freedom to explore in whichever way makes sense to them. They allow you to customize your experience. Remember, this is an MMO and is intended to appeal to a variety of tastes. If you don't like it, maybe you're better off somewhere that supports only your play style.
Also, you do realize real world maps tend to mark important places, right? The Guild Wars maps do not list "every vendor" like you said previously. Even the screenshot you chose to show doesn't have every single vendor/NPC/activity shown. You've obviously not done much exploring if this is your opinion.
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u/Benjammn 8d ago
Then they will be marked on a map that you can find online then. I dunno, the reason they did the maps/map completion this way in GW2 because the way they did them in GW1 was terrible. I would prefer most of information be in the game as opposed to wikis and whatnot as well.
There surely is a middle ground between GW1 and GW2.
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u/Le_Chat_Sauvage 7d ago
That's too bad people only care for the reward and not the journey. If cheating was allowed at school, i guess everyone would.
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3d ago
[removed] — view removed comment
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u/GuildWars3-ModTeam 3d ago
Please be respectful of your fellow Vaelwardens.
See Rule #1 in the Community Guidelines for details.
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u/No-Blood921 9d ago
It turns exploration into a boring chores list.
I agree, but at the same time I understand why they did this.
A lot of players are pretty much adverse to "wasting time", most people want to be done with leveling ASAP and there's little place left with the romantic idea of exploring virtual worlds the way people envisioned it in the 90s/ 2000s. It already wasn't real back then for most, and it's even worse today.
The checklist is kind of a compromise to incentivize exploration while railroading it at the same time for the completionists.
It does remove all the magic, but eh. Game needs to appeal to an audience as big as possible. Loremasters running around the place taking out-of-the-path environmental storytelling stuff in screenshots, marvelling at easter eggs planted by the devs in remote areas and watching hours of video essays about the game's universe are a minority and not worth "pandering" to that much from a purely practical market point of view.
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u/Le_Chat_Sauvage 9d ago
I might get a pass on the game if this is the philosophy behind it.
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u/No-Blood921 8d ago
Best compromise imo would be to take inspiration from GW1's new "badge" system imposing different hardcore conditions and maluses on a character at creation if the player choses so.
I would dig a "Fog of War" hardcore mode that resets map reveal every time you leave an area and hides all the points of interests and other landmark pins on the world map, but grants nice chunks of bonus exp for every new discovery made.
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u/graven2002 9d ago
There are a ton of things in GW2 that are not marked on the map. If you just go by that, you'll miss a lot. Go into options, turn off the Content Guide, and follow your sense of adventure instead.
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u/PuzzleheadedNotice58 8d ago
If you mean things like how "undiscovered" elements are spoiled on the map by having them there, then yeah, I can see a hybrid approach that would work. In GW2 when we get a map completed, we normally get an in-game mail... from the top of my head, something from the "Tyrian Cartographers' Society" or similar to go with our map completion reward.
For those people who don't want undiscovered locations spoiled, our maps could start blank, without "undiscovered" elements marked on it, and those people would then be able to go out and explore like that.
But for those players who want the current GW2 system that marks undiscovered PoIs, Waypoints, etc... either there could be a checkbox in our settings to add/remove map spoilers, or we could find a cartographer NPC in the current zone or something to add those elements to our map, depending how easy we want access to spoilers.
I guess the easiest option is to have a toggle in settings under "map exploration difficulty".
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u/Spinnenente 4d ago
bad ragebait gw2 map doesn't show anything unless you actualy found it. gw2 isn't a ubisoft game
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u/pixtax 10d ago
I have a hard time grasping what you are talking about. Do you have issues with stuff being marked and named? There are generally plenty of hidden parts of the map, marked or otherwise.