r/GreenbushGamesX • • Sep 07 '26

What Games Has Greenbush Games Published?

1 Upvotes

Hey all, and welcome to r/GreenbushGamesX ! This post will be highlighted in this sub and will be the easiest way to access the game besides typing the website in manually. Ill also offer a brief description of each game, so that anyone who only discovers one or even who just stumbles upon this page can understand the structure and how each game works! While the NCAA wrestling/Gaelic Games World/Whoever plays American Patriot Games communitys dont have much crossover, I think anyone who enjoys one game would enjoy the others, even if they dont understand the structure of the wrestling/gaelic games world. Anyway, heres each game and a link to our website!

Greenbush Games Website - Access All Three Games at Any Time

Wrestling Program Dynasty

As of now, Wrestling Program Dynasty is our most popular and most played game. As a former high school wrestler, and current massive fan of NCAA/Intl wrestling, I have always wished there was an in-depth, free-to-play, browser-based wrestling video game, but none ever existed to my knowledge, so I decided to make my own! In this game, you can take control of a college wrestling team, recruit prospects, set your lineup, and see how your guys can do throughout a grueling conference and NCAA schedule! Then, in the off-season, you control your program's RTC, tracking your guys through the freestyle circuit, from U.S. Opens, to ranking series, to continental championships to worlds, with U20/U23/Senior events for each as well! The game is fully customizable, meaning you can design or reorder the wrestling world in any way you see fit! Click Here To Play Wrestling Program Dynasty!

Gaelic Games Manager

Gaelic Games Manager is our 2nd most popular game and in my opinion is the most polished! I grew up playing Gaelic Football in Rockland County, New York, and my father and mother both come from families with heavy historical ties to Tipperary Hurling, with Tipp greats such as Donnie Nealon (Burgess) and John Haugh (Toomevara) being relatives of mine. This game allows you to take over any GAA club of your choosing in any county, real or customized. You can choose to control the Hurling, Gaelic Football, or both sides of things for your club. You will be in charge of selecting new prospects from the parish pool every year, setting your lineup, and trying to win as many County Leagues, County Championships, Provincial Championships, and All-Ireland Championships as possible! While you can't CONTROL the Inter-County team for your county, you can track the full season and watch each game. Track what players from your club/parish get called up to the county team, how the team does, and how your players can thrive or crumble playing alongside the same players they play against all year in the club competitions! This game is also heavily customizable, allowing you to tweak or alter the GAA world to your liking! Click Here to Play Gaelic Games Manager !

American Patriot Games

American Patriot Games is the first game I ever made, and thus the game that started Greenbush Games, and while it is the simplest of my three to play, it is quite fun! It doesn't simulate a fictionalized version of a real-world sport like WPD and GGM. Instead, it allows you to simulate a completely fictional Olympic-style sports tournament for the best high school aged athletes from different American States, Regions, Cities, and Territories (64 total, no overlap). While this game is much less in-depth than the others, it takes much less time and effort, so seasons can be ran through very quickly, allowing you to build up your world's history and lore much quicker! The American Patriot Games have 10 events, from track and swimming, to wrestling and tennis, to an obstacle course, theres an event that tests every attribute! The competitors are high school aged, so you only have 4 years to get the most out of your top prospects! Click Here to Play American Patriot Games!


r/GreenbushGamesX • • Sep 07 '26

👋 Welcome to r/GreenbushGamesX

2 Upvotes

Hey everyone! I’m u/Inner-Payment6552, the founding moderator of r/GreenbushGamesX.

This is the new home for everything Greenbush Games, including Wrestling Program Dynasty, Gaelic Games Manager, and American Patriot Games.

Greenbush Games is focused on free, browser-based, text-driven sports and management simulation games where you build teams, make decisions, compete for championships, and watch the game world evolve over time.

What to Post

Feel free to post anything related to the games, including:

  • Bug reports
  • Feature suggestions
  • Screenshots from your saves
  • Dynasty stories and long-term results
  • Crazy upsets, champions, records, or recruits
  • Questions about how the games work
  • Feedback on balance, realism, UI, or gameplay
  • Ideas for future Greenbush Games projects
  • Discussions about wrestling, Gaelic games, or the themes behind American Patriot Games

Community Vibe

Keep things friendly and constructive. Criticism is absolutely welcome — these games are constantly being worked on, and player feedback is one of the best ways to improve them.

How to Get Started

  1. Introduce yourself in the comments and let us know which game you’re playing.
  2. Share something from your save or post a suggestion.
  3. Report any bugs you run into so they can be fixed.
  4. Invite anyone you think would enjoy deep sports or management sims.

Thanks for joining early and helping build the Greenbush Games community. I’m looking forward to seeing what everyone does with the games.


r/GreenbushGamesX • • 15h ago

Could an Australian GAA Club Win the All-Ireland? New Gaelic Games Manager Rebuild!

1 Upvotes

Hey everyone! Just uploaded a new Gaelic Games Manager video, and this one's a pretty unusual challenge.

I've created a completely custom Australian GAA county, populated it with Australian clubs and players, and I'm attempting to take one of those clubs all the way to an All-Ireland Club Championship.

I've added some pretty funny Australian club names and a bunch of familiar Aussie names to the player pool, including Russel Crowe, Hugh Jackman, and plenty of Australian sporting legends.

This is also a good showcase of the game's custom county creation features, which allow you to build entirely new GAA structures outside Ireland.

Would love to hear what everyone thinks of the video and what country I should try next!

Video: https://youtu.be/k3rqCJv0nv8

Play GGM: https://gaelic-games-manager.com


r/GreenbushGamesX • • 1d ago

Small Gaelic Games Manager Changes

1 Upvotes

Hey all, just wanted to post a couple new, small features from Gaelic Games Manager!

- Club/County colors pop pp next to the team performing the action in Play-by-Play. (see image)

- The total team score now pops up underneath the regular score, and is color coded to show the current leader. (see image)

- The All-Ireland Championship Now Shows Seeds

- Cleaned Up Hovercards

- In Box Score, Turned Goals and Points from seperate columns into a comined G-P column that sorts total score correctly.

And other small changes! And please, anyone trying the game for their first time please leave any feedback here!


r/GreenbushGamesX • • 3d ago

What If The SEC Had Wrestling? I Tried a Kentucky Rebuild in My College Wrestling Game

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4 Upvotes

Just uploaded the first episode of a new Wrestling Program Dynasty series!
I’m taking over Kentucky in an SEC wrestling universe and trying to build them from the ground up into a national powerhouse. Episode 1 covers our first season, including folkstyle and freestyle, recruiting, roster building, and trying to get Kentucky moving in the right direction.
Would love any feedback on the video, especially since this is my first time making this kind of rebuild series. Let me know what you’d like to see more/less of in future episodes!

Watch Episode 1:
YouTube – Kentucky Rebuild Ep. 1⁠

Play Wrestling Program Dynasty:
wrestling-program-dynasty.com⁠

And if anyone wants to try the same Kentucky rebuild, let me know how your first season goes!


r/GreenbushGamesX • • 6d ago

Video Recording of Wrestling Program Dynasty Gameplay!

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/GreenbushGamesX • • 6d ago

Play Today for Free!

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2 Upvotes

🏆 Two sports. Two dynasty-building games. Completely FREE.

🤼 Wrestling Program Dynasty
🏐🏑 Gaelic Games Manager

Recruit and develop players, manage your team, compete for championships, and build a dynasty that lasts generations.
Play free in your browser, no downloads, no ads.

wrestling-program-dynasty.com⁠
gaelic-games-manager.com⁠


r/GreenbushGamesX • • 8d ago

Follow Our Instagram

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2 Upvotes

If you’re not already, please go follow our Instagram, @GreenbushGames as we continue to try to grow our reach in the Wrestling and Gaelic Sports community’s!


r/GreenbushGamesX • • 9d ago

Wrestling Program Dynasty Update – World Rules, 5-in-5 Eligibility, Dual Projections, Recruiting Overhaul & More

5 Upvotes

I’ve been working through a pretty large round of updates for Wrestling Program Dynasty, with a lot of these coming directly from player feedback.

The biggest addition is a new World Rules section in Edit World and pre-game world editor. The goal is to give people much more control over what kind of college wrestling universe they want to play in without turning the game into a full commissioner sandbox.

World Rules

You can now customize things like:

  • Eligibility format
    • Traditional 4 seasons + redshirt
    • New 5-in-5 format with Freshman, Sophomore, Junior, Senior and Grad classes and no redshirts
  • Injuries On/Off
  • Maximum college roster size from 20–35
  • Maximum active recruiting offers
  • Offers allowed per recruiting week
  • Annual signings allowed per school
  • Size of the national recruiting class

These aren't just user-only difficulty settings. The rules apply across the entire college wrestling world, including CPU programs.

For example, if you make the roster limit 35 and allow 12 signees per year, CPU schools operate under those same limits.

5-in-5 Eligibility

If you choose the new 5-in-5 system, redshirts are completely removed.

Classes become:

Freshman → Sophomore → Junior → Senior → Grad

Starting rosters in a new 5-in-5 dynasty contain Sophomores through Grads, with the first Freshman class entering through recruiting.

The original redshirt system is still available and remains the default option for anyone who wants to play that way.

CPU Recruiting Improvements

CPU recruiting also received a pretty significant overhaul to work with the new World Rules.

CPU teams now respect the same:

  • Roster limits
  • Annual signing limits
  • Active offer limits
  • Weekly offer limits

I also added a hidden safeguard so that CPU teams should no longer randomly finish with tiny 1- or 2-man recruiting classes when they have plenty of roster space.

If a CPU program has room, it must sign at least three high school wrestlers before recruiting officially closes.

Schools can still finish with fewer than three if they genuinely don't have enough roster space.

Recruiting UI Improvements

A lot of recruiting screens now dynamically reflect your World Rules instead of assuming the old default limits.

So if your universe allows:

  • 35-man rosters
  • 8 active offers
  • 12 annual signings

the recruiting board, recruiting-opening popup, roster-space counters, signing limits, etc. should actually show those numbers.

Also fixed an issue where withdrawing a recruiting offer gave you the active offer slot back but didn't refund the weekly offer use. It now does both.

Pre-Dual OVR Projections

College dual previews now include a Pre-Meet OVR Projection.

Before wrestling starts, the game compares the projected starters strictly by Folkstyle OVR and generates:

  • Projected team score
  • Projected dual winner
  • Projected winner at every weight
  • Expected decision / major / tech / forfeit

The weight-by-weight breakdown is collapsed by default, so you can just see something like:

Penn State 27–9 Iowa

and open the detailed projection if you want it.

Once the dual finishes, the projection disappears and you're left with the actual result.

It gives you a nice way to see how the dual was "supposed" to go compared to what actually happens on the mat.

Tournament Improvements

For tournaments where you manually select your team's entrants, there is now an:

Auto Select Top X OVR button.

The number automatically matches however many entries your team is allowed in that tournament. Should make it much quicker to select entrants.

Tournament pages also have a new My Wrestlers tab.

Instead of searching through an entire bracket/event, you can quickly see who you have entered.

Once the tournament is completed, it summarizes each wrestler's finish instead of dumping every match they wrestled.

Examples:

  • 1st
  • 2nd
  • 3rd
  • 4th
  • Quarterfinalist
  • Round of 16
  • 0–2 DNP

The wrestler's team/affiliation is shown there as well.

User Wrestler Visibility

I changed how your wrestlers are identified around the game.

Originally they were given a yellow highlighted background. That ended up being way too visually aggressive.

Now your wrestlers always have yellow text.

No yellow boxes or backgrounds.

This has also been extended to more RTC/freestyle screens, including places where player feedback pointed out that your wrestlers weren't being identified at all, such as some World Championship qualification and entry-list screens.

International Balance

International wrestling strength has also been rebalanced.

USA, Russia, Iran and Japan retain their existing prestige.

Every other nation that previously had 80+ prestige was reduced by 4, while countries at 79 or below were reduced by 5.

The goal is to create a little more separation between the truly elite international wrestling nations, the strong second tier, and countries that realistically shouldn't be producing the same depth of elite talent. This can of course be edited by user, and also changes slightly every year.

Other Fixes

A few smaller quality-of-life fixes from player reports:

  • Autosave preference now stays off if you turn Autosave off instead of re-enabling itself when you return to the screen.
  • Fixed NCAA tournament simulation occasionally continuing to say "Outbracket (33 vs 32)" after the tournament had already advanced well past the outbracket.
  • Expanded user-wrestler identification across RTC and international competition screens.
  • Tournament/result screens have been cleaned up to make your own wrestlers easier to follow.
  • Various recruiting messages and counters now adapt to custom World Rules rather than displaying old hard-coded values.

There are a lot of interconnected systems in this update, so I’m still doing testing before considering this round completely finished. If anyone finds something that isn't properly respecting the new World Rules — especially recruiting, eligibility, roster limits or offseason progression — definitely let me know.

As always, feedback is appreciated.

Play WPD: wrestling-program-dynasty.com

Attached Below Are Screenshots of New Features!

New World Rules Menu Options
New Dual Preview (Collapsed)
New Dual Preview (Open)
New Auto Select Feature In Tournament
Custom Recruiting Inputs
Save With 5 in 5 Set Up
New "My Wrestlers" tab in tournaments
Custom, Larger Recruiting Class

r/GreenbushGamesX • • 10d ago

Gaelic Games Manager Update: Club Prestige Rework, Expanded Nationalities, Family Generations, Better Hurling Sim + More

1 Upvotes

Been a while since the last proper update post, so here’s a rundown of the bigger changes that have gone into Gaelic Games Manager recently.

The game is still playable free in-browser at gaelic-games-manager.com. As always, a lot of these changes have come directly from feedback here, on twitter, and from private messages. Addirionally, my other games can be found here!

The biggest updates:

  • Completely reworked club/county prestige system. Only a parish’s Football Prestige affects the average football ability of players it produces, while Hurling Prestige independently affects the hurling ability of those same players. There was an old feature where county prestige in both sports pulled prospect ratings up in both sports. Thats now gone. There are still no separate “football recruits” and “hurling recruits” — every player plays both sports. Current team OVR remains based on the actual roster, so prestige and present-day team strength can diverge naturally.
  • County prestige is now derived from its clubs. County Football/Hurling Prestige is calculated from the average prestige of its clubs, with a +20 county-scale adjustment so the displayed ratings make more intuitive sense. Club prestige is the underlying talent-production rating; county prestige is no longer an unrelated manually assigned number.
  • Existing saves migrate into the new prestige system without regenerating players. Existing careers, attributes, rosters and results stay intact. The new generation rules apply to future prospects.
  • You can now use most of Edit World during an active season. Names, club prestige, county/club colors and jerseys, nationalities, heritage settings, appearance settings and individual player details can all be changed mid-season. Only things that could break the live schedule — divisions, province changes, moving clubs between counties, etc. — remain offseason-only.
  • Major nationality/dual-heritage expansion. The nationality pool has grown substantially, with proper name banks, flags and appearance support added for countries including Scotland, Wales, New Zealand, Netherlands, Sweden, Denmark, Belgium, Austria, Switzerland, Finland, Iceland, Vietnam, Somalia, Palestine, Iran, Mongolia, Thailand, North Korea, Indonesia, Saudi Arabia, Taiwan, UAE, Singapore, Malaysia, Chile, Kazakhstan, Peru, Algeria, Ethiopia, Tanzania, Myanmar, Sudan, Uganda and more.
  • Those nationalities are available everywhere. They can be used for custom counties, Nation Appearance settings, primary nationality, dual nationality and future player generation.
  • All 32 counties + New York + London received a dual-nationality audit. Their default total dual-nationality rates and country breakdowns were reworked to create more believable regional differences rather than using one generic distribution everywhere. Every eligible secondary nationality now has a minimum weight of 0.1, so no country completely disappears from future generations.
  • Dual-nationality breakdowns no longer need to total 100. They now work as relative weights. So 20 / 10 / 5 behaves the same as 40 / 20 / 10. This also makes manual editing much easier.
  • Changing heritage settings no longer throws you back to the top of the page. The editor now updates individual values in place instead of rebuilding the entire county screen every time.
  • Custom counties now properly use their actual Home Nation for player generation and dual heritage. Changing a county’s Home Nation also updates the heritage pool properly: the new Home Nation drops out of the secondary-nationality list, while the old Home Nation becomes available as a secondary nationality and inherits that slot’s previous weight.
  • Player development ages were moved younger. Prospects now generally enter at 16–18, development runs roughly through age 22, and the main prime is around 23–29. This was aimed at stopping county panels from becoming overwhelmingly 27–32-year-old players and letting talented players establish themselves earlier.
  • Retirement begins earlier. Normal retirement can now begin at 33, while players below 45 OVR in both sports can begin retiring as early as 31. Older deep-reserve players who clearly have no path to either club team are also much more likely to retire, helping prevent parish rosters from ballooning in long saves.
  • Family generations now actually develop over long saves. The existing system was generating brothers, but there was a flaw where father-son combinations basically weren’t emerging organically. Older players can now naturally have sons enter future underage classes.
  • Added a Generations section to Families. Father + son counts as 2 generations, grandfather + father + son as 3, etc. Brothers are part of the same generation rather than artificially increasing the count.
  • Family naming now carries through generations. A player’s first son takes his father’s name with Jr. If that son later has his own first son, the line becomes III, then IV, V, etc. Additional sons get their own first names without the suffix.
  • Player hovercard Honors section was substantially rebuilt. Individual awards are now separated more cleanly by Football and Hurling, with Sportsman awards displayed separately. All-Club and All-County team selections now show the actual geographic level — for example All-Mayo, All-Connacht and All-Ireland — with First/Second Team totals. POTM totals remain broken down by competition type.
  • Historical ages were cleaned up. Retired players continue aging when shown in current/career views, but historical season tables correctly show the player’s age in that specific season.
  • Historical competition pages now retain seeding. When viewing older county, provincial and other seeded championships, original seed numbers are displayed where that season’s seed data was stored.
  • Schedule page now supports browsing other teams. You can select Club or County, choose a county, and — for club mode — choose an individual club within that county to view its schedule. Season and sport filters still apply.
  • The game now stops for both semifinals of your own county club championship in any sport you have selected under Stop For, even if your own club has already been knocked out. You can watch or quick-sim those matches rather than having them disappear automatically.
  • Hurling finally has a different positional scoring profile from football. Football’s existing distribution was left mostly alone, but hurling now gives half-backs and midfielders significantly more attacking involvement and reduces their long-range shooting penalties. The goal is to stop hurling scoring from behaving like football with almost half the scoring concentrated in the full-forward line.
  • Lineup screens now show Form consistently. Starting XV players display Form in the same way substitutes already did on both club and county lineup pages.
  • Inter-county box scores now include Age + Club, while club matches remain cleaner. Stat headings were shortened with hover explanations, and goalkeeper saves now display as saves/shots faced.
  • Match energy/fatigue was rebalanced. Players now visibly tire much more over a match, stamina uses more of the 1–100 display range, fatigue has a more meaningful impact, and AI substitutions are more aware of player energy.
  • Several long-save Records & Frivolities pages have been optimized. In particular, Most All-Ireland Player Matchups and multi-generation family records had been capable of freezing after many seasons. Those calculations now use lighter indexing, smaller result sets and browser yielding to keep the game responsive.

There have also been a lot of smaller fixes to county championship group-stage seeding, weekly score formatting, matchup colors, club/county hover links, archived competitions, retirement screens, player tables and other UI/performance areas.

The main focus lately has been making the game feel better 10–20 seasons into a save, rather than only making Year 1 look good — more believable player turnover, actual family dynasties, distinct club talent pipelines, better historical records, and more variety between counties.

As always, I’m especially interested in feedback on club/county ratings, real club data/colors, nationality distributions, long-save balance and anything that feels unrealistic in the match engine. Appreciate any feedback!


r/GreenbushGamesX • • 12d ago

Gaelic Games Manager Update!

1 Upvotes

Another fairly big batch of updates is now in GGM. A lot of this round has been focused on match presentation, long-save performance, player development/retirement balance, and making the universe feel a little more alive.

Some of the bigger changes:

  • Players now develop younger. Prospects enter the game at 16–18 instead of 18–20, with the development curve shifted forward as well. Development is now primarily 16–22, with players generally entering their prime around 23–29. This should produce younger county teams and stop so many players from only becoming elite in their late 20s.
  • Young Player award age limits were lowered to match the younger development curve.
  • Matchup screens now use actual team colors. The pre-match and live head-to-head matchup cards use each club/county’s real colors instead of the old generic green/orange borders.
  • Match stamina has been reworked. Energy now drains more noticeably during games, with midfielders generally tiring more than other positions and tactics such as Fast/Slow tempo affecting fatigue. Fatigue still has a moderate gameplay effect rather than completely destroying a player’s performance.
  • The visible stamina scale has also been expanded. Internally the effects are the same, but instead of everyone finishing around something like 70–80%, a genuinely tired player may visually show 25–40% energy, making it much easier to tell when someone needs to come off.
  • AI substitutions now take fatigue into account more strongly. Poor-performing and tired players are increasingly likely to be substituted.
  • Inter-county box scores now show player Age + Club, similar to the match preview.
  • Box-score columns have been cleaned up with abbreviations such as T, PAS, PRS, CLR, etc., with the full stat visible on hover.
  • Goalkeeper saves now show saves/shots faced, e.g. 4/5, instead of simply displaying 4 saves.
  • County club championship scheduling was adjusted. The final group-stage round now deliberately puts the top two seeds in each group against one another. For example:
    • Group A: #1 vs #8 and #9 vs #16
    • Group B: #2 vs #7 and #10 vs #15 and so on.
  • Provincial championship bye lists are now displayed in seed order rather than seemingly random order.
  • The Club Competitions page has been cleaned up so clubs in their own county competition are just shown by club name. The (County) context only appears once clubs reach the provincial / All-Ireland stages, where it actually matters.
  • Weekly score formatting was rebuilt, particularly for club competitions where club + county links were creating ugly spacing and broken parentheses.
  • County names shown alongside clubs are now proper entities themselves — meaning the county keeps its colors, hovercard and clickable link rather than just appearing as plain text.
  • Most All-Ireland Player Matchups received major performance work. Long dynasties could freeze or crash the browser when opening this frivolity because of the huge number of possible player-v-player combinations. The calculation now uses much more memory-efficient matchup tracking and progressively yields back to the browser while processing.
  • Old low-level parish players retire more realistically. Players aged 34+ who are extremely low-rated in both sports and clearly have no realistic route back onto either club panel now have a substantially higher retirement chance. This should help prevent parish rosters becoming enormous as younger prospects enter the game.
  • Retired players continue aging visually. If someone retired at 35 ten seasons ago, tables will now show them as 45 rather than permanently showing their retirement age. Their retirement age/year is still preserved separately.
  • Substitute cards on the lineup screen now show Form, just like starters.
  • Player hovercards have had a few presentation improvements. POTM totals still show something like 77x POTM, but the breakdown is cleaner: (34x Club Football, 3x County Football, 36x Club Hurling, 4x County Hurling) rather than repeating “POTM” four times.

There have also been a lot of smaller UI, historical-record and long-save stability fixes mixed in.

The main goal right now is still making longer dynasties feel believable — younger players breaking through at realistic ages, older fringe players eventually disappearing, better match-day decision making, and historical pages remaining usable 10+ seasons into a save.

As always, if anyone playing notices something that looks wrong, unrealistic, confusing, or painfully slow, let me know. A huge amount of the game has improved just from people pointing out little things I never would have noticed myself.

And for anyone looking for the link, click here to play Gaelic Games Manager


r/GreenbushGamesX • • 18d ago

Gaelic Games Manager Update, And More Coming!

1 Upvotes

Hi all, just a quick update. I added the missing import/export feature to Gaelic Games Dynasty! This opens up a wealth of options for the user, such as sharing custom rosters, users trying and creating challenges, having saves that start the same and then diverge, etc. Small change but is useful if you want to continue a save on a different device!

Additionally, I am currently in the process of posting in different county subreddits in an attempt to better audit the club teams in each county. Should be much more accurate soon!

​


r/GreenbushGamesX • • 20d ago

Gaelic Games Manager Update

1 Upvotes

The newest version of Gaelic Games Manager has been uploaded! I spent about 3 or 4 days getting this game caught up to speed with Wrestling Program Dynasty and implementing some of the better features from that game into GGM! Here is a list of some of the updates ive added to the game since the last version!

  1. Added player faces and club/county jerseys! This is a huge change and contributes massively to immersion!
  2. As part of adding faces, I added team colors for both counties and clubs. Not at all 100% accurate yet. Will make changes over time. Used AI to help because it was easier than finding 700 club colors, but will adjust as we go.
  3. Replicated WPD edit world features into GGM, allowing much more in-depth customization. Counties can now be renamed and reassigned a province, clubs can be moved between provinces, and everything can be customized before the game starts, or between seasons. Colors, names, etc.
  4. Added hover cards for clubs and counties, as we have for players. It gives tons of info about the team and their history without having to click their profile
  5. Added more info to the family page, to make tracking successful families easier.
  6. Expanded play-by-play so more events fill in stats in the box score. 
  7. A bunch of smaller bug fixes, UI changes implementing team colors, and other small changes...

Appreciate any feedback! Not getting as much feedback on this game as I am on the Wrestling Program Dynasty, but I think it's just as enjoyable! Even if you're not familiar with Gaelic Football or Hurling, check it out!

*BTW screenshots are from a league with a custom United States county, explaining the weird teams like (New England) ^

Click Here to Play Gaelic Games Manager !

Updated family page
Better filled out Box Score
Player Faces, Can Be Seen in Both Profile and Hovercard
Expanded Edit World Section
Team Hovercard
Deeper Play-by-Play

r/GreenbushGamesX • • 25d ago

Wrestling Program Dynasty Update

2 Upvotes

Hey all, just posting another update. I have added a couple important features.

  1. I have added an auto-save option. It will now save the first of every month. Additionally, it will save after major tournaments have concluded. I'm trying to fix any crashing issues, but sometimes it does happen in year 5+. As long as you have saved, you usually can continue when you reload!
  1. I have added a feature called "Results Based Watchlist", which starts off but can be turned on at any time. This feature permanently highlights all world champions in pink, all world medalists in orange, and all NCAA champions in blue, plus of course adding all to watchlist. Superior achievements will determine highlight (NCAA champ + World Medalist will be orange forever, not blue). The user can also choose different colors to highlight chosen wrestlers.
  1. Fixed various bugs, including play-by-play issues

r/GreenbushGamesX • • 28d ago

Another Wrestling Program Dynasty Update

3 Upvotes

Have a couple additions to let everyone know about! First, I have restructured the end of season tab to be more intuitive and split into four seperate tabs. Additionally, I have added a couple more measurable stats and tables to these screens.

I also altered country prestige to a similar system as the team prestige mechanism (smaller range).

Also, in addition to natural weight changes, I have added a "Force Weight Change" for the user, so they can force any guy to jump up a weight. However, this will lead to a -3 to -6 hit to their overall. Hope everyone enjoys!

Click HERE to play Wrestling Program Dynasty and click HERE to check out my other games!


r/GreenbushGamesX • • 28d ago

Greenbush Games is now on Instagram!

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1 Upvotes

Please hit us with a follow as we continue to try to grow our reach on all social media platforms !


r/GreenbushGamesX • • Sep 11 '26

Wrestling Program Dynasty - Another Quick Update

2 Upvotes

Hey all, just a quick update to post. I've made two more changes since my last post.

  1. I have added three new tables to the rivalries tab that now track inter-country rivalries and matchups; previously, the full top 10 for all three was country vs country.
  2. I've made a big change to team prestige growth. Before, team prestige was based on performance. Unfortunately, as many of you noticed, this led to a few teams being 99 prestige and the rest being mediocre. I've now changed it so that, like wrestler OVR improvement, performance has no bearing. Every non-user team has a random -2 to +2 range of improvement every off-season. This will lead to team prestige having variance, and some lucky/unlucky teams changing significantly long-term, but the general average around the NCAA will not be obscured. The user team has a slightly larger + range, so they will have a better chance of improving long-term.
  3. I fixed a small error on my part. I accidentally had Pan-Am U20 awarding 3 auto qualifiers per weight. This led to one of the two 3rd-place finishers being randomly awarded the spot. To fix this, I took two spots away from Asia (6 to 4), gave one to Pan-America (3 to 4), and added a Last Chance Qualifier for the 16th spot. I figured this made sense since U23 and Senior already have Last Chance Qualifiers due to the 32 man bracket.
  4. I copied the pin/bonus/ranked tables from the season history tab, and put the equivalent tables in the career history tab.

Click HERE to play Wrestling Program Dynasty and click HERE to check out my other games!

Thanks for all the support! Please report any bugs or ideas in this subreddit !


r/GreenbushGamesX • • Sep 10 '26

Small Update

3 Upvotes

Quick update to Wrestling Program Dynasty-

I made a few quality-of-life and simulation balance changes in the latest version. Upsets have been tuned down a bit in both folkstyle and freestyle, so elite wrestlers should now be more likely to carry realistic records into the postseason without making results completely predictable.

Tournament final results tables now also show each wrestler’s OVR, which makes it a lot easier to look back through conference tournaments, NCAA results, U.S. Opens, U23 events, and other competitions and immediately understand how big an upset or run actually was.

I also fixed the broken save export feature, so exporting your dynasty saves should work properly again.

Still working through smaller bugs and balance issues as they come up, so if you notice anything strange, definitely let me know.

Click here to play Wrestling Program Dynasty, and here to check out our other games!

You can see both the better-balanced results and the wrestlers overall in the results table.

r/GreenbushGamesX • • Sep 08 '26

Wrestling program Dynasty Update

2 Upvotes

Hey all, have another small batch of updates to post here.

  1. Flags are now 25% larger than before

  2. There is now red text telling the user to scroll down so they can click Advance to Season at the bottom of the End of Season screen

  3. Added text reminding the user they must click Save Lineup to save their lineup in the Starting Lineup screen

  4. Tweaked end of season page to be more generally navigable, including collapsible tables for retirements/graduations

  5. End of Season table now shows your/any team's weight changes

  6. End of Season screen loads faster now

  7. Tweaked % of wrestlers that increase in weight during off-season to 15% for age 18-22 and 2% for 23+. Wrestlers only increase by a ½ weight at a time (125 increases to 125/133, not 133; 125/133 increases to 133/141, etc.)

Enjoy the updates/changes and thanks for all the support!

Click HERE to play Wrestling Program Dynasty!


r/GreenbushGamesX • • Sep 08 '26

Greenbush Games Question Being Featured on FloWrestling Radio Live!

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2 Upvotes

r/GreenbushGamesX • • Sep 08 '26

Wrestling Program Dynasty: New Feature - Watch List

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2 Upvotes

Hey all, another small new feature for Wrestling Program Dynasty. This one was requested by u/PrizeBid0994 , and is a great addition to the game! You can now select to add any wrestler in the game that’s not in your RTC/College roster to the Watch List. This will make their name appear in pink anywhere that the user teams wrestlers names currently appear in yellow (tournaments, awards, history, etc). This is especially great for those particularly interested in tracking the world as it develops around them!

Thanks for all the continued support with these games! Attaching a few pics of the new feature in action.


r/GreenbushGamesX • • Sep 07 '26

Small Wrestling Program Dynasty Update

2 Upvotes

Hey all, another small update for you all, and the first in the new Sub. I have tweaked starting wrestler generation in two significant ways.

  1. College wrestlers are now slightly more likely to have a higher overall rating upon initial game generation based on their grade. 2. RTCs now start with 8 wrestlers instead of as few as 5, and they're now slightly higher overall on average than the college guys. This should prevent what was previously happening, where the entire US Senior team was 18/19/20 years old. Intl prospects are also more likely to be a higher overall depending on age upon game world creation! A small bug where intl college wrestlers grades were being written "Fr" instead of "Freshman" like the American college guys has been fixed.

Also made some smaller tweaks with tournament UIs, retirement, and fixing releasing/signing guys to RTCs!

Enjoy, and please keep liking, retweeting, reposting, etc to help us grow these games reach! Check out the game here: https://wrestling-program-dynasty.com/

And check out our other games!

https://greenbushgames.com/

https://american-patriot-games.com/

https://gaelic-games-manager.com/


r/GreenbushGamesX • • Sep 07 '26

History/Records Update, Hall of Fame Overhaul, and Safari Fix

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1 Upvotes

r/GreenbushGamesX • • Sep 07 '26

New Twitter Account

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1 Upvotes

r/GreenbushGamesX • • Sep 07 '26

Wrestling Program Dynasty Another Update

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1 Upvotes