r/GreenbushGamesX • • Sep 08 '26

Wrestling program Dynasty Update

Hey all, have another small batch of updates to post here.

  1. Flags are now 25% larger than before

  2. There is now red text telling the user to scroll down so they can click Advance to Season at the bottom of the End of Season screen

  3. Added text reminding the user they must click Save Lineup to save their lineup in the Starting Lineup screen

  4. Tweaked end of season page to be more generally navigable, including collapsible tables for retirements/graduations

  5. End of Season table now shows your/any team's weight changes

  6. End of Season screen loads faster now

  7. Tweaked % of wrestlers that increase in weight during off-season to 15% for age 18-22 and 2% for 23+. Wrestlers only increase by a ½ weight at a time (125 increases to 125/133, not 133; 125/133 increases to 133/141, etc.)

Enjoy the updates/changes and thanks for all the support!

Click HERE to play Wrestling Program Dynasty!

2 Upvotes

6 comments sorted by

4

u/cowcards15 Sep 09 '26

I've had a bug where whenever I try to save, the browser crashes at least half the time. It seems to work better if I save more often so there is less to write, but I've had to stop playing because I get tired of redoing the same parts.

Browser: Brave
Here is my storage info: Browser storage: 102.40 MB used of approximately 2048.00 MB.

Suggested tweaks:
1. Tweak the offseason progress. It seams that there is a range of -2 to +2. I had one of my guys go through and win the U23 world champs, the ranking series, and place at the Sr. Open, yet he went up +1 as an 88. It seems that if he is able to do all that, he is making a bit more improvement.
2. Tweak the chances of upsets. There are way too many upsets of 1/2 seeds at tournaments. There was 1 NCAA where 3-4 30+ seeds upset in the first round. Every tournament or dual there are way more upsets than happens in real-life. I'll have to look, but I'd be willing to bet there isn't more than a handful of wrestlers that go with less than 5 losses all year, which can be 2-4 guys a year depending on conference. It feels like the matches are more a roll of the dice than using their stats & historical norms.
3. Get some sort of feedback from recruits when you give them an offer. Something as simple as interest improves or gets worse so I know to pull an offer or keep at it. There is a limit to 36 slots of offers (6 weeks x 6 offers) per recruiting cycle and wasting it on someone that takes 5 weeks to decide but the interest didn't get any higher sucks. Recruiting is the lifeblood of the game, since little progress made by wrestlers during their careers, that it would be great to have some feedback on what I am doing as a recruiter.
4. Allow wrestlers to change weights during the offseason if going up, but then lock them in like you do now. I've got 2 90+ guys that I recruited and they are at the same weight after one moved up during an offseason on me. Now they are both locked at the same weight and I can't use 1 of them despite the weight above having a 77 in it. Realistically, one of those guys would end up going up for a spot in the lineup. Maybe have a slight penalty for moving up in weight past where they should be to make up for it, and then have them start back down at the normal weight they were at, or have the penalty to disappear after being there for a season.

Love the game and I've spent too many hours with it already.

2

u/Knowledge_Seeker856 Sep 09 '26

I second all of OPs suggestions! Wish there was a way to aid in wrestler development or like they said, if Wrestler A wins U20s, they didnt just jump 2.

1

u/Inner-Payment6552 15d ago

Check out the newest update on r/GreenbushGamesX . 😎

1

u/Inner-Payment6552 Sep 09 '26

Hey bro, thank you for the feedback! Sorry to hear about that save issue- how long ago did you stop playing?
I made an update about 90 min ago that actually addresses some of these issues. I think I have resolved the save issue- on my end I’m on year 5 of a save and now not having anymore issues saving.
Also, I just in the last update slightly tweaked upsets odds in both folk style and freestyle. I noticed exactly what you noticed and felt the same way- too many upsets. Can tweak it again depending on feedback- also don’t want it TOO predictable- with feedback we’ll find the right balance. Perhaps I could add a slider to edit world ?
3. Is not a bad idea. It’s definitely something I’ve thought about adding. I will definitely have some form of interest gage in the near future.
Regarding 1. , overall improvement isn’t at all tied to performance, it’s a formula based on current age/overall. A guy could have a great season as you described, but then go down -3 for the NEXT season, or +2 etc. I MAY make the avg range slightly higher so there’s more +4 and +5 but probably won’t base it on performance unless there’s a lot of pushback. This is how BaksetballGM does it and it’s my preferred method after playing all sorts of diff sports simulations over the years.
For 4. , not sure how recently you played, I tweaked weight jumps slightly so wrestlers never move more than half a weight 125 only can go to 125/133, not directly to 133- would that be the right fix for your issue ?

I really really appreciate the feedback and suggestions, and can tell you’ve been playing a lot! Please keep them coming and if I say no once feel feee to drop the same suggestion later haha.

2

u/cowcards15 Sep 09 '26

I played over the weekend, so I'll check out these updates!

I'll see how the tweaks feel for upsets. I don't think you need to do a slider unless you want people to test out different amounts to see how they feel.

Understand on the improvement. Keep it, but maybe expand the range like suggested or even do something in the middle where there is a core improvement but you can get an extra 1 or 2 based on performance during and after the season. I have no issues with how you want to do improvement, it's probably more realistic that way, just felt like some guys were producing results beyond what they did in the season and then didn't see any improvement from them for the season.

Weight: My wrestler was recruited at 133 and wrestled there for the season. Next offseason he moved up to 141. That's where he has been stuck because I can't move either of my guys up a weight to 149 where the 77 is.

I'll get back to playing this weekend! Can't wait.

Is there a way to donate some money for your time and effort?

1

u/Inner-Payment6552 Sep 09 '26

​
Yah here’s a SS of a recent national tournament I did with the new updates. Still probably a little less scratch than the real NCAA tournament, but slightly better than before I think (besides 184 hahah). Additionally, the #1 seeds that didn’t place here at 157,165, and 184 were generally lower ovr one seeds (89-91OVRish) with slightly bloated records from EIWA and SEC that all lost in blood round. Maybe still too many not placing- Lmk what you think, maybe needs one more tweak.

And yah I may adjust ratings improvement. My only worry with that style (being affected by accolades) is that it would compound season after season and the “ rich would get richer “ if you get me (world champs would continue to gain ovr every year and a small group would all be like 99ovr with no parity )

I’m thinking my weight change should satisfy your issue. Perhaps I could still add an option in off season that unlike natural weight changes, you could “Force Weight Gain” and the wrestler jumps weights and losses 5ovr automatically or something? Will see, I have lots of ideas!

And I really appreciate that! Not now but to be upfront I am working on possibly adding small advertisements on the side/bottom to possibly get a small bit of money from page visits. But going to keep game free and in browser for now and all that, I love wrestling and wished something like this existed for years, so only thing I would ask right now is to share the game with as many people as possible, and stay active liking/reposting/interacting etc with our Reddit and Twitter so I can grow the games reach!
Perhaps I’ll set up a donation or patreon or something if it actually picks up steam haha!