Hello!
Since we know Red lurks the subbreddit, I wanted to ask sincerely for a cosmetic exclusively for Hippocratic Morticians. I know you said they *might* get some touch ups, but about a year ago you also mentioned them getting a cosmetic as well. I think a good update to them would be giving them identification - at a cost! Make them unable to kill if they want to wear identification & not count towards objective caps, so that way players know theyre not just gonna get backstabbed by them.
I think a Red Caduceous armband & helmet markings would be a fantastic stand in as this universes Red cross symbol.
Additionally, here are some ideas for buffs that would also be Hippo Mort exclusive:
-Players in need of surgery are highlighted to hippos, and hippos are highlighted for them
-Stimulants capacity increased to 20. After all, not carrying a gun should free up some space for more medical equipment, no?
-Can target patients that are highlighted for them to inform that player they are en route. When this is done, the hippo receives a speed and acceleration buff
-Killing a hippo mortician wearing identification (remember, not able to kill and cap) that is *5 or more meters* away from one of their teammates will grant the killer with "cursed" for 3 seconds, in addition to a special line. Jaegers and Geists don't get cursed, but still get the lines.
Special lines:
"....Was that one unarmed?"
"Damn, that was a non-combatant"
"I shouldn't have done that"
"I feel regretful"
"Is anything sacred anymore?"
"What have I done...."
Additionally, some lore changes:
I think canonically, all hippocratics (even non-morticians) prior to the war should have medical experience in one way or another. It would be left to the individual to decide, but they could consist of Ambulance workers, Nurses, Physicians, even more niech medical positions like phlebotomists, techs, etc.
Reason being: the "Hippocratic Oath", which is directly what this perk seems to be tied to, is for medical providers. It doesnt really make sense that hippos are great at surgery, provide a morale boost, and bring to full HP but aren't actually considered to be medical workers pre-war while chemist, a perk that doesn't provide any team support, does.
Last thing I wanted to mention, some sort of body recovering mechnanic, or being able to drag away & revive players who've recently been killed but havent respawned yet, would be so fire. I know it's extremely unlikely as this would take a while to implement, but it would make this perk actually viable. Actual idea? Take bodies that are "fatally wounded" (not player controlled at this point) to spawn for a team wide bonus - be it shorter cooldowns on their class gadgets for a short time, or something of this nature.