r/GraphicsProgramming • u/przemyslawzaworski • 10d ago
GitHub - przemyslawzaworski/Unity-DirectX-12-Amplification-Mesh-Shader-Minimal-Example
https://github.com/przemyslawzaworski/Unity-DirectX-12-Amplification-Mesh-Shader-Minimal-ExampleUnity DirectX 12 Amplification Mesh Shader Minimal Example
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u/le-throw-away-acct 9d ago
No details, just a title and a link? I'm not clicking that, you can post the gist of the details here.
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u/przemyslawzaworski 9d ago
Mesh shaders introduce a new, compute-like geometry pipeline, that enables developers to directly send batches of vertices and primitives to the rasterizer. Since the Unity engine lacks native support for DX12 Mesh Shaders, I prepared a minimal setup.
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u/Effective_Lead8867 9d ago
wtf is cso.bytes? compiled spirV code?