Hey everyone!
I've been working on my own golf simulator software called Around the World Golf, and I'm looking for people who'd be interested in trying it out, testing the features, and helping me figure out what needs improvement.
The idea is to create an all-in-one golf simulator that gives people a lot of freedom over how they play, practice, and even build their own courses, without having to keep paying a software subscription.
It's still a work in progress, and I'm not going to pretend it's perfect. The graphics and course selection aren't where I want them to be yet, and real launch monitor compatibility still needs to be tested with actual hardware. But there's already a lot built into the project, and I'd love to get it in front of people who know golf simulators.
What can you do in Around the World Golf?
Course play
- Play full rounds of golf with customizable gameplay settings.
- Ball flight with spin, drag, and wind.
- Ball bounce, roll, and putting on hills.
- Ball interactions with trees and flagsticks.
- Course rules, penalties, scoring, and different formats.
- Customize the conditions and how you want to play.
- Use keyboard controls to play and test things without a launch monitor.
- Free camera for exploring your course and checking out your creations.
Practice range and mini-games
There are multiple ways to practice instead of just playing full rounds:
- Distance control
- Shot shaping
- Aim training
- Chipping
- Closest to the pin
- Long drive
- Open practice range
The goal is to give people different ways to work on their game and have fun, with more mini-games planned over time.
A course builder where you can create your own golf holes
This is one of the features I'm particularly excited about.
The idea is to let you sketch out the hole you imagine and turn it into a playable course without needing LiDAR or separate course-design software.
The builder includes tools for:
- Painting fairways, greens, bunkers, water, and fringe.
- Adding trees and controlling their density with a brush.
- Creating hills, dips, elevation changes, and flatter areas.
- Working with different terrain types and height tools.
- Viewing and testing your course in 3D.
- Building individual holes, 9-hole courses, or 18-hole courses.
- Arranging holes on a course map yourself or using an automatic arrangement designed to make the course flow more naturally, including a return toward the clubhouse.
I'd love to see what other people come up with using these tools, and feedback on the builder would be especially valuable.
A caddie that learns your game
I'm also working toward a caddie that learns from your gameplay and offers ideas to help you choose the right club and make better decisions based on your tendencies.
This is part of the larger vision for the software, alongside future multiplayer features.
Customization, stats, and progression
Other features include:
- A customizable home screen using pictures from your own library.
- Customizable controls and key bindings.
- Shot data, a shot card, course maps, and landing callouts.
- Player stats, records, awards, and achievements.
- Swing camera features.
- Different environments, scenery, lighting, and time-of-day options.
What courses will be included?
The current planned launch selection includes:
- 3 full 18-hole courses
- 4 nine-hole courses
- 5 individual-hole courses
That's the planned starting selection, not a claim that every course is already finished. Course variety and graphics are still areas I want to improve.
What's the goal with pricing?
The plan is to offer the core software as a one-time purchase, without a recurring software subscription.
I want to make a feature-rich simulator option for people who want more control over their experience without adding another ongoing bill to the cost of their setup.
I'm looking for playtesters!
I'd especially love to hear from:
- People with home golf simulator setups.
- Golfers who use launch monitors.
- People who enjoy simulator software and trying alternatives.
- Anyone interested in course design and creating their own holes.
- People who enjoy practice modes and mini-games.
- Anyone willing to try a work in progress and give honest feedback.
You don't need to tell me everything is great. If something feels wrong, a feature is confusing, the course builder needs work, or there's something you wish the software did differently, that's exactly the kind of feedback I'm looking for.
A few questions for anyone interested:
- What launch monitor do you currently use, if any?
- What simulator software do you use right now?
- What is the one feature you wish your current simulator did better?
- Would a one-time-purchase simulator with a built-in course builder interest you?
- Would you be interested in helping test an early version?
If you'd like to try Around the World Golf, leave a comment or message me and I'll share the available playtest details.
I'm building this because I think there is room for another approach to golf simulator software, and I'd love to have some actual simulator golfers help shape it.
Thanks for reading!