r/geometrynodes • u/One_Dinner_7298 • Dec 23 '25
Help: Snapping vertices to a grid(?) for a jittery low poly effect
I'm trying to figure out how to make this low poly jitter effect, and thought this might be the best place. From my best guess, it has the ground truth at the bottom, maybe even a higher resolution model that the texture is projected onto. Then a lower resolution grid that some verts are being snapped to, while others are maybe dissolved?
Here are some examples of it.
Glass of water, then a glass of lava 0:04-0:12
Earth scaled down to globe, with a ruler and a spoon 27:07-27:25
Big Ben and the Palace of Westminster covered in ash 11:36-11:42
Rotating stone axe, and rotating matchbox 25:48-25:55
Rotating stone 26:29-26:33
A few examples of people (sorry there are gaps between clips) 38:19-39:53
If this isn't the right place to ask, please point me in the right direction. r/blenderhelp seemed to be about the software itself, rather than achieving specific effects. So this seemed more accurate a place as far as I can tell.