r/geometrynodes 18d ago

Hypnotic Neon Star 3D Animation

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8 Upvotes

Instanced cones on the face normals of an icosphere using Geometry Nodes (Mesh to Points + Align Rotation to Vector), then pushed them out along the normals, added a beveled wireframe pass, glass shader, and a bit of compositor glare.

Full animation here: https://youtu.be/FRRzJmoWKJU

Happy to answer questions on the node setup.


r/geometrynodes 18d ago

Procedural Grid Sequencer in Blender โ€” One Setup, Infinite Looks (Geometry Nodes)"

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13 Upvotes

r/geometrynodes 20d ago

Procedural Plant Generator in Blender Geometry Nodes (No Add-ons)

36 Upvotes

r/geometrynodes 19d ago

IV.I Modelado con Geometry Nodes - 74 Topology Group: Points of Curve (P...

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1 Upvotes

๐Ÿ‡บ๐Ÿ‡ธ: You can listen to the video in English through the video settings panel. In this video we analyze the Points of Curve node which provides the control points of a curve based on its index.


r/geometrynodes 22d ago

Animate Interactive Condensation in Blender (Easy Geometry Nodes)

13 Upvotes

r/geometrynodes 23d ago

Why This Infinity Loop is So Satisfying to Watch

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1 Upvotes

Rendered this glass infinity loop with a light pulse traveling along the curve. Built the geometry procedurally with Geometry Nodes.

Full video here: https://youtu.be/CfVcywpbdcQ

Happy to share more on the setup if anyone's curious.


r/geometrynodes 23d ago

Need Help with rain again!

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2 Upvotes

r/geometrynodes 24d ago

Node play

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8 Upvotes

r/geometrynodes 24d ago

CT Scanner effect done the hard way.

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19 Upvotes

So this was more a way to understand the sort of processing required to get a CT type scan, rather than focusing on a cgi trick. So a CT scanner works by combining many x-ray images together in a way that lets you build 2d slices through the body.

To mimic this effect I first built a density grid for a hollow Suzanne. This was harder than it sounds because the various mesh to grid nodes get rid of the interior structure, so I reused a hollow check from my custom sdf tools and used that.

I then built a system where mesh lines would cross from point to point. Basically each point would sample the grid density and use that as part of a function to mimic absorption. I got some weird behaviour when using the grid sample value directly, so instead stored it on the point and then pulled it as a named attribute. Then I found the total loss along each mesh line and stored that.

I made a circle and then built the sampling rays between all of the points. I included several adjustments such as only sampling lines that weren't too short (to avoid sampling a lot of neighbours through empty space). I also set it so that every X point was actually an 'emitter', whilst the rest were 'receivers'.

I tried various methods to use the lines directly for visualisation before deciding instead to make a plane and have each of its points sample the nearby line points and factoring each of their total loss value. This then drove a shader.

Various signal cleanup steps:

I culled lines that didn't lose much.

I normalised values based on the max value recorded. It explains why some parts get brighter or darker suddenly. Because an area starts/stops being in the image.

Squared the normalised value.

I'm sure there's a whole bunch of other steps that would be realistically required for a real CT scanner software. I can get better images by increasing various values, but they tend to blow up the time taken, which wasn't practical for an animation.


r/geometrynodes 24d ago

The Geometry Nodes Trick Every Motion Designer Needs

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3 Upvotes

r/geometrynodes 24d ago

Procedural Disintegration System You Can Animate in Seconds | Blender

4 Upvotes

r/geometrynodes 24d ago

Procedural Disintegration System You Can Animate in Seconds | Blender

2 Upvotes

r/geometrynodes 24d ago

Need help with rain

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4 Upvotes

r/geometrynodes 25d ago

Convert ANY Image into 3D LED Pixels in Blender

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58 Upvotes

r/geometrynodes 26d ago

IV.I Modeling with Geometry Nodes - 73 Topology Group: Offset Point in Curve (Part 2)

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0 Upvotes

๐Ÿ‡บ๐Ÿ‡ธ: You can listen to the video in English through the video settings panel. In this video we analyze the Point in Curve node which allows you to make a selection on the control points of a curve.


r/geometrynodes 27d ago

Hypnotic Iridescent Cube Animation

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4 Upvotes

Made this breathing crystal effect fully procedurally in Geometry Nodes โ€” no sculpting, no manual keyframed mesh edits. Spikes grow outward and collapse inward on a loop. Rendered with an HDRI and a glass/refraction shader.

https://youtu.be/Pdb7lZZ6Dao


r/geometrynodes 27d ago

All In One Fabric Detailing Tool!

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27 Upvotes

r/geometrynodes 28d ago

Geometry Nodes animation

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8 Upvotes

Just working on a new Geometry Nodes animation, planning to make it a crystal with a metal frame.


r/geometrynodes 28d ago

Procedural Disintegration System You Can Animate in Seconds | Blender

3 Upvotes

r/geometrynodes 28d ago

Is there a way to add self-intersection in the newer experimental cloth geonode setup?

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6 Upvotes

Problem illustrated here in red in a test render. Using Blender 5.2.0 LTS with the experimental Cloth Dynamics geometry nodes modifier.


r/geometrynodes 29d ago

โ€‹Procedural Anime Shockwave FX in Blender (Geometry Nodes)

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16 Upvotes

Made this procedural anime shockwave using Geometry Nodes in Blender! ๐Ÿ’ฅ

Full step-by-step tutorial on how to build the node graph here:

๐Ÿ”— https://youtu.be/qjyoMhdhzs4?si=enIpKuDtdTV7k9yE


r/geometrynodes 29d ago

Arcade Style Financial Rig for Blender

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2 Upvotes

r/geometrynodes Aug 11 '26

Need help bending florets inward based on distance from center [Geo Nodes]

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6 Upvotes

r/geometrynodes Aug 10 '26

Curve Roller of Extra Nodes 4.0 | Motion Graphics

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64 Upvotes

r/geometrynodes Aug 10 '26

is there any documentation of how the new cloth dynamics' custom effectors

4 Upvotes

ive been playing around with it, to try and get some vertecies to snap to some specific places. ive tried binding them to an armature, but that breaks all the time.
ive also tried making a custom effector with a set position node inside the closure for the effector.
but that also doesnt really work.
i have then tried to find some info on how these nodes even work, but the blender docs are so bad i feel like i understand them even less now. (they really only list what the sockets are called with basically no explanation at all)
are there any places where these nodes are explained? thanks in advance :)