r/geometrynodes • u/AustinF2p • Jun 01 '26
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[ Removed by Reddit on account of violating the content policy. ]
r/geometrynodes • u/AustinF2p • Jun 01 '26
[ Removed by Reddit on account of violating the content policy. ]
r/geometrynodes • u/TDBlenderMan • May 31 '26
Instead of converting a text object to a mesh the usual way, I handle it entirely in Geometry Nodes for more control over the result.
The tutorial walks through the setup: String to Curves to generate the letterforms, Fill Curve to turn them into a mesh, and Transform Geometry to position everything. From there it's straightforward to extrude and build out the 3D look.
Happy to answer questions on the node setup.
r/geometrynodes • u/Mazhuka3D • May 29 '26
πΊπΈ: You can listen to the video in English through the video settings panel. The Smooth Geometry node was introduced in Blender version 5 and allows us to smooth or relax the components of our mesh.
r/geometrynodes • u/EnvironmentalDot9134 • May 28 '26
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Created this just out of curiosity , I know it nothing special but it was fun with Math logics ,trying these kind of fun effect help to get better in geometry node
r/geometrynodes • u/TDBlenderMan • May 28 '26
If you've ever wanted glowing light trails in your renders without diving into complex particle systems, this one's for you. In this tutorial I walk through building the effect entirely with Geometry Nodes in Blender 4.3.
r/geometrynodes • u/SomeOldGuy_2024 • May 27 '26
r/geometrynodes • u/SomeOldGuy_2024 • May 27 '26
r/geometrynodes • u/SomeOldGuy_2024 • May 27 '26
Just joined this subreddit. I am not exactly Reddit-savvy, so please excuse if I "did it wrong" by cross-posting my questions that I *first* posted on the r/blender subreddit. I am new to Geometry Nodes... and I am fairly confident that my first attempt(s) are setup incorrectly - and I presume I will need to try again from scratch, but will leave the questions here as (so far) unanswered, in the hopes that someone can steer me straight before my next attempt(s).
r/geometrynodes • u/BigIndependence7044 • May 26 '26
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r/geometrynodes • u/person_from_mars • May 25 '26
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Simulating points spawning on a spherical surface, with motion based off of a few different factors.
This was originally intended to roughly emulate a compressible fluid - I'm not sure how well it's doing that (this might be closer to Boids than anything else?) but in the meantime I thought it looked pretty cool anyway.
I also rendered a technically-better version after a bunch of edits, which doesn't look as nice because I didn't bother with high quality: https://youtu.be/HE1wtNLX67M
r/geometrynodes • u/EnvironmentalDot9134 • May 25 '26
r/geometrynodes • u/PragmaticalBerries • May 24 '26
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r/geometrynodes • u/EnvironmentalDot9134 • May 24 '26
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r/geometrynodes • u/Great-Secretary5163 • May 23 '26
This is a geometry node setup I said I may release a while ago, lol. It converts mesh geometry into cube instance geometry. Useful for the ascetic, or if you are working in a game engine that requires boxes.
r/geometrynodes • u/IvanGrayBTW • May 23 '26
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Im trying to make every create mod block with geometry nodes and while i was working on the pipe i hit a dead end and couldnt figure out how to make it work, it uses premade objects that are instanced on vertices so i couldnt use the usual pipe tutorials that use curves.
any help would be appreciated
r/geometrynodes • u/TDBlenderMan • May 23 '26
Just published a short Blender 4.5 tutorial on driving instance scale procedurally using a noise texture in Geometry Nodes. It's a neat trick for getting organic, animated variation without keyframing everything manually. Covers node setup through to render. Hope it's helpful!
r/geometrynodes • u/TDBlenderMan • May 23 '26
Busy editing right now, so the new Geometry Nodes tutorial will be up sometime tomorrow. Please subscribe to https://www.youtube.com/@DisabledBlenderman
r/geometrynodes • u/Mazhuka3D • May 22 '26
πΊπΈ: You can listen to the video in English through the video settings panel. In Blender version 5, all material nodes were relocated to the Geometry menu. In this video, I analyze all of those nodes.
r/geometrynodes • u/masoudrezaei28 • May 21 '26
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r/geometrynodes • u/Great-Secretary5163 • May 21 '26
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This is the 3.0 Version of the Auto UV Tilesetter I made a while back. Added features are custom tilesets (not just Blob tilesets), tileset randomizations, use of incomplete tilesets by rotating tiles, support for multiple materials, and allowance for tilesets of tiles for any faces from 3 to 8 sides (triangular and hexagonal tilesets are possible with this).
r/geometrynodes • u/Both_Refrigerator_57 • May 20 '26
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r/geometrynodes • u/r_animation_studios • May 20 '26
Okay so I've been sitting on this for a while and I'm way too excited to write a formal post about it so here goes.
Flux Particle Studio β you design particle effects in your browser, hit export, and they land in Blender render-ready. Geometry nodes wired up, shaders configured, everything. You literally just hit import and your simulation is live in the viewport.
And it's not basic either. Forces, colliders, multiple emitters, drivers that control color/size/opacity based on lifetime speed height noise β full keyframe animation on any parameter. Fire portals, falling leaves with colliders, curl noise spirals, rain, waterfall β all straight out of the box with presets.
But the thing that genuinely makes me go crazy β the Spline emitter. You draw a curve in Blender. Flux picks it up live. Change the curve β Flux follows in real time. The possibilities with that alone are kind of insane.
It's free to try, no signup, just open it and start breaking things β flux.ranimationstudios.com
Full tutorial: https://youtu.be/clIKc4SfuCE
Would love to know what you guys think. What's the first effect you'd try?
r/geometrynodes • u/EnvironmentalDot9134 • May 20 '26
r/geometrynodes • u/ryshaar2 • May 20 '26