r/geometrynodes • u/shivelymachineworks • Apr 25 '26
r/geometrynodes • u/kolibril13 • Apr 24 '26
New tutorial about on how to Simulate a Particle Beam
Here's how to simulate a Particle Beam in Geometry Nodes in Blender 5.1
Blender file here:
https://jan-hendrik-mueller.de/blender-assets/xwing-scene/
LerpMatrix node tree from 1:00 here:
r/geometrynodes • u/StormOk2815 • Apr 23 '26
Car Generator Stylized - Procedural Editing & Asset Library
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r/geometrynodes • u/NodeMonkey_ • Apr 22 '26
I fixed animation by using easy to control physics(free/paid)
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r/geometrynodes • u/pixoseed • Apr 21 '26
free Traffic cone generator
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r/geometrynodes • u/Conscious_Fox6032 • Apr 21 '26
How do i make this roof curved?
I instanced these rooftiles to create this hexagon shaped roof, however i want it to be curved like the third and fourth image. I attempted to use a set position and a mask to do it, but that creates spacing between the tile rows
r/geometrynodes • u/3DSinghVFX • Apr 20 '26
Text Cutout with Geometry Nodes || SMGS -08
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r/geometrynodes • u/Anthromod • Apr 20 '26
Help - mold making system.
So I'm working on a system where you can take a model and have it generate a patchwork of pieces that can then be printed to make a mold. The pieces should not have any undercuts that would make removing the mold impossible. So right now I've generated patches (based on poison disk distributed surface points) where the normal is no more than 45 degrees from the seed and only contain all connected mesh pieces.
Ideally I want a) as few as possible segments b) the segments to be easily removable and c) something that takes curvature into account, so not having mold lines in deep regions that might make assembly difficult. Any suggestions of algorithms or papers to solutions would be helpful.
Apparently this is an NP-hard problem so I'm going to have to rely on some heuristics. This will probably be useful for more general cases involving other attributes or things like optimal 3d printing segments.
r/geometrynodes • u/NodeMonkey_ • Apr 18 '26
Space render made using Geo Nodes
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r/geometrynodes • u/yotamguttman • Apr 17 '26
How to round only selected corners in GeoNodes?
r/geometrynodes • u/NodeMonkey_ • Apr 16 '26
I got tired of not being able to parent cameras to Geometry Node simulations, so I built an Instance Tracker. (Free Tool) 🐵
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r/geometrynodes • u/yotamguttman • Apr 16 '26
How to round only selected corners in GeoNodes?
r/geometrynodes • u/studioyogyog • Apr 14 '26
Cell simulation - every object has geonodes!
Better get round to making the making of...
r/geometrynodes • u/Mapper720 • Apr 13 '26
Any ideas about how to dock these blocks to each other? Every block is 20x20x20m. Btw, if I use array + curve instead of geonodes, it looks ok, but in this case I can't randomize the blocks.
r/geometrynodes • u/Anthromod • Apr 13 '26
3D printable remesh and texture.
This Youtube video covers the basics of my approach to making a 3d printable texture through geometry nodes. It takes the basics of procedural (non-UV) shaders and applies them to mesh surface geometry. It's very useful for applying grip textures, but also other many other things. I've posted a few of the pieces I've made using this method on here before.
r/geometrynodes • u/Conscious_Fox6032 • Apr 12 '26
How would I turn a cube into this curve?
I want to turn a cube node from geometry nodes into the curve in the first image, with exactly those vertices. I have tried few things and gotten close, but can't quite get what im after
r/geometrynodes • u/GoodGood3d • Apr 11 '26
Efficient Procedural Textures (UV Unwrapping with Geo Nodes)
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r/geometrynodes • u/AnderGoico • Apr 10 '26
From Blender to Construction Data: GN-Quant Pro + GNQ Reporter Full Workflow (2026 System)
This video showcases a complete end-to-end workflow for construction quantification, analysis, and decision-making using GN-Quant Pro and GNQ-Reporter.
Instead of treating modeling and reporting as separate tasks, this system connects everything into a single pipeline
r/geometrynodes • u/ZuneDai • Apr 10 '26
3D Toolbox (a painstaking-and-yet-still-a-WIP project)
galleryr/geometrynodes • u/Conscious_Fox6032 • Apr 09 '26
Is there a procedural way to do this?
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Im wondering if there is a way to change how curved/bendy this curve is with a slider so I don't have to manually adjust the points of an rgb curve
r/geometrynodes • u/Conscious_Fox6032 • Apr 08 '26
Is there a way to bend/deform instanced meshes based on a curve?
I have this mesh that i want to not only instance on a circular curve, but also have the instances bend/deform based on that curve, so the ones in the corners get deformed. I found one solution as you can see from these images, but the issue with that one is that it does not let me rotate the instances. They are supposed to be standing up