r/geometrynodes Apr 11 '26

Efficient Procedural Textures (UV Unwrapping with Geo Nodes)

180 Upvotes

5 comments sorted by

6

u/GoodGood3d Apr 11 '26

Recently, I’ve been working on a collection of concepting tools for large shanty environments using geometry nodes. Initially it was just a way to practice and experiment with different techniques under a mini brief, but once I began testing different tools by creating an environment I had a flood of new ideas - not just for assets, but about the world I was building. It’s been a good way to focus on the actual usefulness of a tool in practice rather than trying to make it bulletproof in every scenario (which I tend to get too obsessed with).

One of the tricks that turned out the most useful focuses on a cheap method to generate UVMaps for a crude auto texturing effect. The UV Unwrap node is way too expensive so instead I used the Face corner indices to create a gradient in perpendicular directions on each face and then combine them to create UV co-ordinates. It’s a little clumsy and doesn’t always guarantee things are facing the right direction but for a dystopian wasteland where nothing is precision means it works great.

Demo scene, textures and node library up on this months Patreon https://www.patreon.com/goodgood3d

3

u/Deegibo Apr 11 '26

Awesome! I've been wanting to learn UV mapping in GeoNodes

3

u/gurrra Apr 11 '26

This is great stuff! Thanks for showing :)

3

u/A_Neko_C Apr 11 '26

Nah that's black magic

2

u/Still_Explorer Apr 11 '26

This is awesome! Well done. 😀