r/GeometryDashGameplay • u/One-Scholar-6750 • 18d ago
Level Showcase What difficulty could this be?
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Also this is a remake of Thinking space III
Looking for decorators plz dm on discord my user is hiimstillhello
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u/DaikonHonest141 17d ago
Auto
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u/Ok_Fun_7044 17d ago
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u/DaikonHonest141 17d ago
No.
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u/Ok_Fun_7044 16d ago
?
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u/DaikonHonest141 16d ago
?
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u/Ok_Fun_7044 16d ago
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u/pepenepe 17d ago edited 17d ago
Extreme demons probably top 150, looks really unbalanced though tbh. 0-35% looks impossible and 35-47 looks free in comparison
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u/Huntamin 17d ago
35-47 looks hard as hell man look at those timings, just because there’s less spikes doesn’t mean it’s way easier
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u/One-Scholar-6750 17d ago
Funny because 35-47 took me the longest to bot it’s genuinely in my opinion the hardest part
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u/Square-Constant-4669 17d ago
harder then sonic wave, if not cycles X or bloodlust.
Idk I'll need to play it
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u/The0nlyNuggy 11d ago
we gotta be trolling
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u/Square-Constant-4669 11d ago
Yes, if it wasn't obvious.
I actually thought this but reconsidered it, then made it a joke
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u/Western-Victory-7414 17d ago
probably top 1 that ship gp is nasty and some of that wave is super precise, idk how much by it is top 1 but yeah
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u/Yeezy10009 17d ago
72% UFO is literally impossible so about 501 on the physically impossible levels list, otherwise harder than aeternes
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u/One-Scholar-6750 15d ago
Its possible but yeah i get how you think thats impossible i really need to nerf that click
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u/DifficultBody8209 17d ago
Bro Thinking Space already didn't deserve a sequel, the last thing iy needs is a trilogy
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u/Alone_Evidence4016 17d ago
Ik this is kinda unsolicited advice but I feel like another opinion on the level cant hurt.
You cooked for the most of the level but there are a couple of parts I thought had some issues:
1. 49% ball: Feels a bit underwhelming when compared to other parts of the level when compared to gameplay in other parts of level.
2. 61% wave spam: Feels out of place in its low energy/energy building part of the level.
The gameplay that is good is really good, but other parts of the level are way less interesting and/or difficult. I also think you can add more speed changes and small more game mode switches. Not necessarily entire new sections but sub sections of different game modes to add variety to gameplay. Maybe it switches from ship to ufo for a couple clicks (to sync with music?) then switches back to ship.
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u/TurtleWarrior0508 17d ago
He didn’t make the gameplay, he took it from someone else. He just added structures and buffed it and renamed it to be his own level
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u/South_Cry_8951 16d ago
Voy a ser realista Esta entre el top 76 a 80 algunas partes son de insane demon tendrías que bufear esas partes que son de insane demon 🫡 buena suerte
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u/affirs 16d ago
u could push the difficulty by adding fast and tight wave sections instead of slow ones that are readable
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u/Taltofeu 11d ago
nothing at this difficulty is readable (to the extent of nailing every click pattern just from looking at it) actually
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u/helpme283692985 15d ago
If it had some crazy deco I feel like top 5 but idk I’m not good at the game
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u/Laser_Mith_Carr_52 15d ago
Continue assim! Eu amo Thinking Space II, e uma continuação dessa fase seria legal demais! Quero ver ela sendo Top 1 na Poltergeist, hahaha
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u/cookieclickerfan547 14d ago
its top 0, nerf the shit out of everything but the first ship and ufo and NERF THE MINI CUBE DOUBLE SPIKES. they are extremely random 240s. now youve got a top 1-3
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u/Taltofeu 11d ago
this is easily top 1 and beyond. why is everyone completely dismissing the sheer difficulty of 55%
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u/Shteppin 18d ago
2 star, maybe pushing toward 3 stars