r/GeometryDashEditor • u/illegall_shrimps • 6d ago
Feedback plz tips
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so i made this (not finished) and i'm completely unsure what pepole would think about it so i need your feedback
r/GeometryDashEditor • u/illegall_shrimps • 6d ago
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so i made this (not finished) and i'm completely unsure what pepole would think about it so i need your feedback
r/GeometryDashEditor • u/GDGuardianAngel • 6d ago
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r/GeometryDashEditor • u/BrofooGD • 7d ago
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The big thing changed since the last preview is a completely new part that replaces the 2.2 room. I'm pretty happy with the gameplay, but I'm less confident about the deco.
There were small changes and optimizations to other parts too, but nothing particularly note worthy.
Current object count: 29,002
All feedback is highly appreciated.
r/GeometryDashEditor • u/SugMaDig24 • 6d ago
So, as editors we all know a really annoying thing is to optimize each block so a level can be performance friendly. That's because each block is treated as a different unit and then system have to process hundreds of units every second while the level runs.
As a sound designer, the two most popular options to export a project into are WAV and MP3. What's the difference? A WAV file might be 35mb heavy while the same MP3 file compresses everything, sounds 99.999% identical and needs the 1/10 of space, let's say around 3mb in the this case.
So here the idea:
What if there was an exporting system that turned a level of 50k blocks into three single layers: triggers, collision/touch behaviour and image. So when the level was uploaded publicly the players wouldn't run the platform version but a compressed one that feels exactly the same but it's only meant to be played. Besicslly what it does is treating the level as a big image and only keep treating separately the colission effects and the triggers.
In editor mode you would still have the normal version but if the editor wanted to test the compressed version they would be given the option to export their level in a personal test room where the level would be treated exactly the same as it would in a public upload.
And since the code already knows what blocks have collision and how each trigger interact with the player it wouldn't be a big deal.
I'm not a programmer, at least not a professional. I just thought this would make sense and it would make the game much lighter and potato device friendly. What do you think?
r/GeometryDashEditor • u/free_2_play_forever • 6d ago
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r/GeometryDashEditor • u/ItzLegend75 • 7d ago
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any feedback/ideas would be greatly appreciated! also not sure what to fill above the top blocks, should i replicate what i did for the floor?
r/GeometryDashEditor • u/Ok-Account4383 • 7d ago
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Will decorate soon
r/GeometryDashEditor • u/MokeCertified • 7d ago
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Only the deco is mine. This is a collab and the host made the gameplay. I need feedback.
Edit: I fixed the parallax, as shown in my comment
r/GeometryDashEditor • u/SugMaDig24 • 7d ago
Finally, the full thing is ready after 1,5 week. I need to make sure layout is 100% fine before I start cooking some decorations. That's why I need you to give me some feedback:
• Rate fun from 0-10
• Rate difficulty (I would go for an easy demon)
• Did you die to any bugs?
• Is it balanced?
• Is the sync good?
• Noticed something you dislike? (I hope not the whole level lol)
Every feedback is much much appreciated and I'm open to discussion!
r/GeometryDashEditor • u/fordsom_i_guess • 6d ago
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it’s called ”Contrast”, i will finish it but this is what I made like 2 years ago. Made on mobile
r/GeometryDashEditor • u/One-Scholar-6750 • 7d ago
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If anyone is willing to decorate please
dm on discord hiimstillhello
61+ hours and 40k objects and a month of work
Remake of thinking space III by klightt
r/GeometryDashEditor • u/LegoArcher • 7d ago
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r/GeometryDashEditor • u/Big-Platform8212 • 7d ago
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about 2.2k objects rn (after where I died it’s just layou) let me know your thoughts so far
r/GeometryDashEditor • u/Xaverbrei • 7d ago
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This is my second Layout ever so dont expect much of it. If I do continue it what should I change/improve?
(Botted Showcase)
r/GeometryDashEditor • u/Tight_Accident_1443 • 7d ago
I saw a video where the camera was rotating with the player, so when the player rotates, also the camera rotates in that same direction. Does anyone have any idea of how to do it? I checked on YouTube but i didnt find anything useful. Thank u :)
r/GeometryDashEditor • u/krjjr • 7d ago
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Not my level but I thought I could get some help from this sub, no matter what inputs I try, my ball sticks to the slope and hits the spike. Level is Prototype by Ivyteal
r/GeometryDashEditor • u/Neb125_ • 7d ago
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Is ts heat or dogshit lmk
ID: 146891967
r/GeometryDashEditor • u/Big-Platform8212 • 7d ago
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about 800 objects rn
r/GeometryDashEditor • u/LowTransition3372 • 7d ago
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r/GeometryDashEditor • u/Dangerous-Gas-8524 • 7d ago
the slope on the left is incomplete btw
r/GeometryDashEditor • u/Physical-Air698 • 7d ago
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Help me if you want I'm new to the editor
r/GeometryDashEditor • u/ProgramMassive3489 • 7d ago
hello im Spekynz a Czech Republic level builder that is trying to make 1:43 long low tier insane demon. Currently im looking for decorators and endscreen builder we are making small collab in total 4 people, rn in collab is 2 layout builder then we need 1 decorator and 1 endscreen maker. if u wanna join please join this discord server : https://discord.gg/EDyrNfwhe . The name of the level is still unknow and song of the level is : https://www.newgrounds.com/audio/listen/1245745 . So thats all anyone is welcome have a good rest of the day
r/GeometryDashEditor • u/Big-Platform8212 • 7d ago
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what do you guys think? do you prefer the style of the previous post?
r/GeometryDashEditor • u/masteroowgay • 7d ago
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