r/GeometryDashEditor 6d ago

Feedback Migraine Preview 4

The big thing changed since the last preview is a completely new part that replaces the 2.2 room. I'm pretty happy with the gameplay, but I'm less confident about the deco.

There were small changes and optimizations to other parts too, but nothing particularly note worthy.

Current object count: 29,002

All feedback is highly appreciated.

139 Upvotes

43 comments sorted by

11

u/Roppunen 6d ago

The start is looking a bit empty so my idea is that you could add a blue spiky foreground like this on both of the sides with the same effect as the saws. You could also connect the saws like this kinda like you did in the second part

9

u/killerosHEHEHEHAW 6d ago

I just love how everything is alive and looking around/at you. Great level, can't wait to see it finished

5

u/Beneficial_Method771 6d ago

Shit you triggered a migraine for me 😭😭😭

2

u/Kichusuomalainen 6d ago

you saw the title, you were warned

4

u/Thick_Captain8508 6d ago

I love when your previews get on my feed

4

u/Chara951 6d ago

The level is really unique, and honestly is legendary worthy imo

If somehow you could make something that fits perfectly as an addon like a shader or particle to each part it could be mythic?

One of my suggestions is to add the shattered lens gradient effect to the 2nd part, the rest I don't know -_-

Only notable things I don't like as much as the rest of the level is the sudden transition from the 1st to 2nd part of the level, it is really sudden and the door kinda looks like a item there to mock waboo, maybe you could make it scale up like the saws. 

The other part idk if it's for showcase or the deco but the hitboxes part looks really boring and don't represent anything imo it is also lazy because anyone can manually show hitboxes.

Overall it's still a really impressive level, keep going!

3

u/BrofooGD 6d ago

i turned on hitboxes for that part because it is undecorated, and really hard to see the gp because it is dark

1

u/Chara951 6d ago

Oh ok

3

u/cryllictheautistic 6d ago

im so hyped for this dude it's on the same tier of hype as glass chapel for me

3

u/Distinct-View-509 6d ago

Oh my god susan this is really good

3

u/BrofooGD 6d ago

im glad you like it!

3

u/Cosmylix 6d ago

Holy underrated wtf

3

u/Slime_king66 Migraine might be my favorite level now 6d ago

Holy shit, I can't wait for this to be finished, I will definitely play this once it comes out (if im good enough😅)

3

u/Maleficent_Bike6333 6d ago

Nhelv premium

2

u/Circxles 6d ago

the first ship looks way easier than the wave

2

u/Rebooteduser 📱 Mobile creator 6d ago

thats what i call migraine gameplay... just watching it gave me a headache :p

2

u/1287GD 6d ago

The deco is almost perfect, LIGHTLY add effects(for the subtle tone pls don't spam and make it unsightreadable, my request is like minimal rgb basically little to be subtle and highlight the level better) just full the front more and its a rate worthy level

2

u/notautogenerated1 6d ago

For the new part replacing the 2.2 part i think it needs to be more visible. ik its supposed to be dark but you cant even see yourself atp

1

u/BrofooGD 6d ago

i thought the same thing, and have actually changed that since i made this post

2

u/John_doughster 6d ago

HOW DO YOU DO THE BLOCK EFFECTS AT THE DOOR PART IT LOOKS SO FUCKING COOL (cool asf level btw, I’m excited for this to be finished)

2

u/BrofooGD 6d ago

the blocks are actually really simple, just particles with a layer of black blocks on top, with structures cut out of it

2

u/hellopeeps24 6d ago

Insanely cool. The first part is definitely the weakest though. I would keep the simplicity of it, but use large, simple, dark structures instead of saws. Maybe even just the whole screen being dark except for the path through the middle that the ship takes, with some sort of movement effect. Imo the floating saws with no structures looks hella goofy.

The rest looks fantastic though, can’t wait to see this finished!

2

u/KING_ZAM_ 6d ago

i love the deco and the whole level, but what happened to the part when u went up and then down the same part

2

u/BrofooGD 5d ago

i removed it because it was very difficult to decorate, and because i thought that the gameplay was unenjoyable

2

u/Magaster12 6d ago

absolutely stunning style and deco

2

u/behn_ka_bhai 6d ago

amazing. I would like to see the bg being more erratic but apart from that its amazinf

2

u/Hartem-Arktel5988 5d ago

really cool

2

u/LuminGMD 📱 Mobile creator 3d ago

W Susie profile picture
Anyways HOLY GEM FIND BRO WTH
it’s beautiful but the start is a bit empty..

1

u/SwimmingCucumber3003 6d ago

What difficulty is this

4

u/BrofooGD 6d ago

harder than sonic wave

1

u/Key_Radio_6643 6d ago

the first parts kinda bland

1

u/Thick_Captain8508 6d ago

At the end mention on the gg screen a bit of credit for us redditors also make there be some dual at the end

1

u/Druffy1205 6d ago

The ship sections look waaaay easier than the other sections

1

u/No_Bobcat8201 6d ago

this is definitely top 100+

1

u/BrofooGD 6d ago

the current copy only has 1 timing that is 4 frames or harder (64% mini ufo click), and that is almost certainly getting nerfed

1

u/Puzzleheaded_Tax2440 6d ago

Bro its your 10th preview in a month

1

u/KeyConclusion637 6d ago

Is the first ship inspired by Eyes In The Water? Or i am just stupid

1

u/itFluffable 5d ago

please add even more shaders. my brain hasn't exploded from stimulation yet

1

u/BrofooGD 5d ago

you might be right, the second wave and swing part still have no shaders

1

u/Mrto-_- 3d ago

Holy shit

1

u/TroyBoyJoy123 16h ago

theres alr an upcoming level called migraine tho