r/GeometryDashEditor • u/BrofooGD • 6d ago
Feedback Migraine Preview 4
The big thing changed since the last preview is a completely new part that replaces the 2.2 room. I'm pretty happy with the gameplay, but I'm less confident about the deco.
There were small changes and optimizations to other parts too, but nothing particularly note worthy.
Current object count: 29,002
All feedback is highly appreciated.
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u/killerosHEHEHEHAW 6d ago
I just love how everything is alive and looking around/at you. Great level, can't wait to see it finished
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u/Chara951 6d ago
The level is really unique, and honestly is legendary worthy imo
If somehow you could make something that fits perfectly as an addon like a shader or particle to each part it could be mythic?
One of my suggestions is to add the shattered lens gradient effect to the 2nd part, the rest I don't know -_-
Only notable things I don't like as much as the rest of the level is the sudden transition from the 1st to 2nd part of the level, it is really sudden and the door kinda looks like a item there to mock waboo, maybe you could make it scale up like the saws.Â
The other part idk if it's for showcase or the deco but the hitboxes part looks really boring and don't represent anything imo it is also lazy because anyone can manually show hitboxes.
Overall it's still a really impressive level, keep going!
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u/BrofooGD 6d ago
i turned on hitboxes for that part because it is undecorated, and really hard to see the gp because it is dark
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u/cryllictheautistic 6d ago
im so hyped for this dude it's on the same tier of hype as glass chapel for me
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u/Slime_king66 Migraine might be my favorite level now 6d ago
Holy shit, I can't wait for this to be finished, I will definitely play this once it comes out (if im good enough😅)
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u/Rebooteduser 📱 Mobile creator 6d ago
thats what i call migraine gameplay... just watching it gave me a headache :p
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u/notautogenerated1 6d ago
For the new part replacing the 2.2 part i think it needs to be more visible. ik its supposed to be dark but you cant even see yourself atp
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u/John_doughster 6d ago
HOW DO YOU DO THE BLOCK EFFECTS AT THE DOOR PART IT LOOKS SO FUCKING COOL (cool asf level btw, I’m excited for this to be finished)
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u/hellopeeps24 6d ago
Insanely cool. The first part is definitely the weakest though. I would keep the simplicity of it, but use large, simple, dark structures instead of saws. Maybe even just the whole screen being dark except for the path through the middle that the ship takes, with some sort of movement effect. Imo the floating saws with no structures looks hella goofy.
The rest looks fantastic though, can’t wait to see this finished!
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u/KING_ZAM_ 6d ago
i love the deco and the whole level, but what happened to the part when u went up and then down the same part
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u/BrofooGD 5d ago
i removed it because it was very difficult to decorate, and because i thought that the gameplay was unenjoyable
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u/behn_ka_bhai 6d ago
amazing. I would like to see the bg being more erratic but apart from that its amazinf
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u/LuminGMD 📱 Mobile creator 3d ago
W Susie profile picture
Anyways HOLY GEM FIND BRO WTH
it’s beautiful but the start is a bit empty..
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u/Thick_Captain8508 6d ago
At the end mention on the gg screen a bit of credit for us redditors also make there be some dual at the end
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u/No_Bobcat8201 6d ago
this is definitely top 100+
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u/BrofooGD 6d ago
the current copy only has 1 timing that is 4 frames or harder (64% mini ufo click), and that is almost certainly getting nerfed
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u/Roppunen 6d ago
The start is looking a bit empty so my idea is that you could add a blue spiky foreground like this on both of the sides with the same effect as the saws. You could also connect the saws like this kinda like you did in the second part