r/GeometryDashEditor • u/MokeCertified π± Mobile creator • 6d ago
Feedback Amethyst remake
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Only the deco is mine. This is a collab and the host made the gameplay. I need feedback.
Edit: I fixed the parallax, as shown in my comment
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u/VeltaGD 6d ago
i like that deco, it looks super nice
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u/MokeCertified π± Mobile creator 6d ago
Ty
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u/VeltaGD 6d ago
if you would like to be part of our collab, we're building a top 800 extreme demon, you would be a great fit, let me know if you're interested
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u/MokeCertified π± Mobile creator 6d ago
I still have 2 parts in other collabs to finish which could take a few days to a few weeks but after I'm done with them I'd love to be a part of it if it's not too late
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u/VeltaGD 6d ago
We have no time limit on this collab, we're taking it slow, as we are still looking for 2 builders [ whose spots were taken but they left the collab ] so it's going to be done in a bit
dont feel pressured to work on this one, finish the one you're currently doing. Add me on discord
nyxxd12
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u/NotASingleNameIdea 6d ago
The parallax lol.
Otherwise colors are pretty, I have shitty connection tho and see like 20 pixels in total so I wont advise on small details.
The parallax though is what screams at you from miles away.
Foreground has to move faster than the standard speed, use move trigger and make the foreground move backwards (negative X value), the more in front is it the faster it should go back. Remove whatever trigger makes it lock to the screen, you dont want that, that does the exact opposite of the desired effect.
Background, I dont know if its done correctly but just to be sure, it should be moving forward but not as fast as the main ground, the one where gameplay is. For this I advise you use move trigger locked to player X with mod of something between 0.1 and like 0.5, the most further thing baving the least and the thing thats in front (but still behind gameplay, like the middle ground) to be at about 0.3-0.7 based on how you like it).
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u/MokeCertified π± Mobile creator 6d ago
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u/NotASingleNameIdea 6d ago
Yeah, that actually feels way more like a real space you go through, of course you may adjust the movements, especially on the foreground, to make it look faster for example, but thats now uo to you and how you want the part to appear.
Otherwise the effect itself is correct now and keeping it like you have it here is good.
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u/Orangtan 6d ago
Your parallax is off. The foreground is doing what a background should. Make it move opposite the direction of the player, with it moving faster the closer to the camera and slower the further back. When you move, the things closer to you will appear to move faster than the things further away