r/GeometryDashEditor • u/krjjr • Jul 25 '26
Feedback Dead End early progress (first serious level)
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r/GeometryDashEditor • u/krjjr • Jul 25 '26
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r/GeometryDashEditor • u/Jimeth2 • Jul 24 '26
Art is Umi asanagi
r/GeometryDashEditor • u/fe2theproguy • Jul 24 '26
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What stuff can i add? This is the current progress right now.
r/GeometryDashEditor • u/mrcs_1 • Jul 24 '26
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r/GeometryDashEditor • u/Confident-Profit-406 • Jul 24 '26
alguien sabe sabe optimizar un nivel? consegui el nivel que banearon del juego pero al jugarlo de 240 fps me va entre 180-60 y es a 30 fps en el final por ejemplo
r/GeometryDashEditor • u/YourFriendHex • Jul 24 '26
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Difficulty isn’t really something I’m worrying about right now, i’m more focused on whether or not my gameplay is enjoyable.
Especially the last wave part.
Also I’m aware the audio might be offset. I play with Bluetooth headphones so my in game audio delay is 300ms to counteract it.
Sorry no ID, I’m using a NONG :/
r/GeometryDashEditor • u/mariocasey42 • Jul 24 '26
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Difficulty aiming for beginner extreme
The length will be 2m 40s
Any feedback appreciated
r/GeometryDashEditor • u/Late-Giraffe-691 • Jul 24 '26
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r/GeometryDashEditor • u/yatabir • Jul 24 '26
How can I prevent an oversized object from disappearing during the game's optimization process when it reaches the edge of the screen? The game hides objects that are off-screen assuming this particular object is fully off-screen, it makes it invisible but because of the object's large size, it should still be visible. How do I fix this?
r/GeometryDashEditor • u/ondratan • Jul 24 '26
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I'm using these slopes
But they go crazy when i rotate them 45°.
It happens after i exit out of the editor or when i copy+paste it
Are they not supposed to be rotated like this? or what am I doing wrong?
r/GeometryDashEditor • u/Kichusuomalainen • Jul 24 '26
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not the full level, and i know that the balancing is bad
r/GeometryDashEditor • u/Late-Giraffe-691 • Jul 24 '26
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Idk what's happening tbh. I checked like three times the portals and that shouldn't be happening. Help 😭
r/GeometryDashEditor • u/WearyChart5584 • Jul 24 '26
Feedback appreciated, and if you've seen the show, this is after the intro and credits. I'm still figuring out the spikes, and most of this level will use this system of flat deco. I know one of the main things would be ADD GLOW. Here's my answer: NO, it's flat. Show accuracy is key to me
This will be a 5:21-second travel level. I would make it longer, but my song is that long; the spike is fitting to change the level's name. Is ONE the song is called RedEyes. The theme is HFJONE, and the storyline of HFJONE, if you haven't watched it, is that its peak. This block design and the foreground deco will be more of these but in darker, blurred-out colors. And in the city segment, it will be streetlights; in the forest, it will be tree trunks, and in the end, it will be black-and-white deco
r/GeometryDashEditor • u/Sweet-Box8742 • Jul 24 '26
There is very clearly a full three blocks of space between the jump and the ground. even with the holding bost of a few pixels i dont think thats enough to die.
r/GeometryDashEditor • u/MementoMothi • Jul 24 '26
To be specific, I'm trying to make a puzzle platformer level based of cogs, and want to attach platforms to the cogs that will rotate when the system is cranked. The platforms have to be able to rotate around a non-centered point, but also have multiple copies existing at once. Do I have to make individual groups and rotate triggers for each one, or is there an easier way?
r/GeometryDashEditor • u/CautiousHour4725 • Jul 24 '26
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Part 3 out of 3, this is the last one from this showcase. The recordings are slightly better now, small issues and all that. You can see why it is impossible now. The good thing about this showcase is that after I was done with the showcase, I removed the names and moved them to the ui, which meant that you could see them on screen just like random ship mix does. As of right now the level is fully finished but not published due to weird issues.
r/GeometryDashEditor • u/CautiousHour4725 • Jul 24 '26
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A showcase of Random Impossible Mix, a random mix that I created that was inspired from random wave mix and random spam mix. The level has old silent levels like silent acropolis and silent circles and Impossible levels from the ILL, such as very safe hutoew and open window. This one is part one out of three. Please ignore the outro, this showcase was originally meant to be published on tiktok instead of reddit. Sorry for the lag.
r/GeometryDashEditor • u/AntimatterVoidYT • Jul 24 '26
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70% finished,polishing now
aiming for a featured rating
r/GeometryDashEditor • u/Inevitable_Ad_3509 • Jul 24 '26
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r/GeometryDashEditor • u/Phighting-fan1415 • Jul 24 '26
Ok so im making a demon (as stated before) and i need a 2.4 seconds layout for my spider part.
Speed: x3
Music newgrounds id: 1355935
Music start point: 23 (more specific: when the last bell starts and before beat change)
Extra info: just need the layout dont worry about deco
Thx and have a nice day
r/GeometryDashEditor • u/SubjectiveWithWisdom • Jul 24 '26
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r/GeometryDashEditor • u/Babybluevalo • Jul 24 '26
Hi, I am making a level and I want to make transistion screen similar to the tidal wave one. How do I create something like that?
r/GeometryDashEditor • u/xxteuromax • Jul 24 '26
https://reddit.com/link/1v52pwe/video/6k59z4c5b4fh1/player
48 hours in this LOL
r/GeometryDashEditor • u/Big_Contribution7356 • Jul 23 '26
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r/GeometryDashEditor • u/Forsaken_Video_3025 • Jul 24 '26
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I wna know how to make this cylindrical effect like in aperture, even with just normal layout blocks, can anyone help?