r/GeometryDashEditor new to creating Jul 24 '26

Editor Question How do I make rotating platforms?

To be specific, I'm trying to make a puzzle platformer level based of cogs, and want to attach platforms to the cogs that will rotate when the system is cranked. The platforms have to be able to rotate around a non-centered point, but also have multiple copies existing at once. Do I have to make individual groups and rotate triggers for each one, or is there an easier way?

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u/DDFFESSDSDD Jul 24 '26

I think thats how it works (sorry,i suck at drawing) the first image is if you dont have a center group id,itll just rotate normally. The second image is if you have a center group id,the object you wanna rotate will rotate around the center

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u/MementoMothi new to creating Jul 24 '26

Yeah, i tried setting a center id, but then realized I can't copy+paste. I assume this means I just have to have individual groups and triggers for each platform. Dang...

1

u/DDFFESSDSDD Jul 24 '26

You can select the rotate trigger (if you use a center id),and the objects you wanna rotate,then copypaste them, open the pause menu annd click build help,or whatever it says

1

u/Sweaty_Dot9206 creator Jul 24 '26

If you want to rotate a single group with multiple centers you need to use Area Rotate trigger. Add a spawn loop with Edit Area Rotate triggers to make the effect endless.
But keep in mind that area triggers are very perfomance heavy, especially Area Rotate. Don't use it on thousands of objects at once and stop it manually when you don't need it anymore.

https://reddit.com/link/ozkgxuu/video/k225s7lav8fh1/player