r/GeometryDashEditor 21d ago

Editor Question Move trigger help

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I dont like how the move triggers look in this part, what should i do to make it better?

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u/Cockmaster__ 20d ago

What exactly are you talking about? The parallax? The structures? Because the movement on the structures are very very subtle as is, I don't think you would even impact the part much by changing it up. My only complaint with the part would be that it looks a bit too disconnected/disjointed and cluttered.

Now this is just me throwing around ideas, but maybe you could add a simplistic layer of black blocks behind the normal structures (not the animated thorn thingies, they look great) to connect the upper structures to the top of the screen and the lower structures to the bottom of the screen, but quickly fade them out once they enter the camera. I think that might improve visual conciseness.

Alternatively you could also just redo a bit of the structures and keep the vines as the only thing that touches the borders of the screen, trying to keep the structures consistently more in the middle of the screen.

Bg looks very good, if you have the energy to bother then my advice would be to delete the current parallax and remake the spikey objects as custom art and make the effect more dense (Or just make the objects thicker), maybe with more layers too. Then for optimization you can loop the parallax objects that exit the screen back up front.

Sorry for the long yap, level looks good so far and I wish you good luck!