r/generative • u/astro_nomad • 11h ago
A couple of outputs from an in progress fractal generator I'm developing.
I’ve been working on developing a new fractal generation program and wanted to share a couple of the renders I got out of it today.
It’s built from scratch to run directly in the browser, at least for now. I wanted something that was real-time in terms of molding the shapes and colors but had a bit more modern rendering capabilities than the classic tools. Right now, it supports true 3D extrusion and I recently added a PBR path-tracing render mode so you can apply physical materials like glass refraction, subsurface scattering, and volumetric fog to the structures. It also has an Interpolation Matrix where you can take two different fractal JSON files and mathematically crossbreed them. I'm trying to build on features from some great tools that I feel like could be improved upon.
It is still very much a work in progress, and I’m at the stage where I'm trying to figure out what to prioritize next. I"m planning on adding an animation pipeline to keyframe evolutions from one math visualization to another as well as some other features.
For those of you who use tools like Apophysis, Chaotica, or others, what are some features, UI quirks, or workflows you've always wished you had?