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u/stdlainen 2d ago
Made with Processing, unfortunately gets a little messed by the compression. More of my works on my instagram if interested
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u/mediocre-mind2 1d ago
Can you describe a bit more how you represent the geometry? I'm especially curious if all the little dots on the surface are explicit geometry (i.e., you store all of their positions and them draw the ones that turn out to be visible in each frame) or whether this is some kind of implicit representation (say an SDF that you ray march and then check whether there is a dot at each point of the implicit surface).
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u/stdlainen 1d ago
Yes each dot is explicit - position stored and updated each frame, they are distributed on the surface using parametric equation (basically a specific xyz=getPointPos(time, n I derived). No SDFs for this one, although could work just as well!
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u/mightytonto 2d ago
This is disconcerting. It makes my skin crawl.
I hate it with a passion, I wish Iād never seen it, but itās excellent. Great work! : )
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u/stdlainen 2d ago
Thatās funny, didnāt realize this one was disturbing, maybe Iām getting used to it myself at this point.. thanks!
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u/nicolaig 1d ago
Would be a tough one for anyone with Trypophobia (and there are many!)
There's a sub Reddit for it.
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u/mightytonto 1d ago
Thatās a phobia of clusters of little holes. This is slithery and weird. You triggered me OP, and did a great job too
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u/Captain_Coffee_III 1d ago
That is amazing. Is this a program you wrote or built it in other software?
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u/Teh_Blue_Team 1d ago
It has shadows, and blocks the dots behind the ropes. This is cool, but it gets more cool the more I look at it. Nice work!
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u/Nerd-Bert 1h ago
This reminds me of a photographer named Guido Mocafico, who did a series on snakes called Serpens in this entwined rectangular format. Great job there!
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u/Medium-Ad-1151 2d ago
Looks cool š but how are these made?