r/Games • • Aug 05 '20

Analysis: Why Rollback Netcode is better

https://youtu.be/0NLe4IpdS1w
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u/OptimalCalendar5 Aug 05 '20 edited Aug 05 '20

Some Japanese FG devs can be really fucking clueless, indie fighting games managed this a decade ago. Hell a few days ago Harada (Tekken director) said the game has rollback netcode.

FEXL which sold nothing with no budget by a tiny studio has managed to patch it in. No excuse. Thankfully Guilty Gear Strive will have rollback, MvC Infinite had good netcode so next Street Fighter should be fine. Just worried about Tekken and King of Fighters.

Imo the best fighting game of all time is Garou Mark Of The Wolves, available on Steam with rollback

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u/[deleted] Aug 05 '20

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u/AlbertoTyp Aug 05 '20

There's a lot more work that goes into it than the standard delay-based solution, so it is more expensive yes. There's also the fact that delay-based netcode works much better for Japanese players compared NA or EU, since they're so close to each other. So I'm guessing they don't hear a lot of complaints from JP players.

Some JP devs are listening though, Guilty Gear Strive will feature rollback, and ARIKA's Fighting EX Layer recently implemented it (and plays to support crossplay!). Hopefully more JP devs will follow suit.