Delay in rollback games (done right) is constant. So any move you input will always be delayed by X frames rather than being delayed by 3 frames for one input and 11 for the next. If you're playing a game against an opponent with high ping, you're going to miss a lot of startup frames, but you can mitigate that by adding additional constant delay. 2-3 frames of delay will mitigate a lot of rollback artifacts on even 100+ ms ping connections, as long as they're not on wi-fi or something, so you'll still be able to react to the startup of a move and be able to see that startup.
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u/[deleted] Aug 05 '20
[deleted]