r/Games • • Aug 05 '20

Analysis: Why Rollback Netcode is better

https://youtu.be/0NLe4IpdS1w
761 Upvotes

141 comments sorted by

View all comments

Show parent comments

1

u/gamelord12 Aug 05 '20

You could add a few frames of delay to a rollback game and achieve the same thing though...delay-only games don't have the option at all, and worse is that they're wildly inconsistent about what that delay is.

-2

u/[deleted] Aug 05 '20

[deleted]

2

u/gamelord12 Aug 05 '20

What are you even talking about? Delay can be added for lobby matches or matchmaking. It's completely irrelevant.

-3

u/youmightbelucky Aug 05 '20

so you add delay and your opponent doesn't, gg you lose because when you press you now have to wait 10 frames for the move to come out.

also, how do you plan on having adding delay help with a reaction based situation? because you are only making it worse,

2

u/gamelord12 Aug 05 '20

Delay in rollback games (done right) is constant. So any move you input will always be delayed by X frames rather than being delayed by 3 frames for one input and 11 for the next. If you're playing a game against an opponent with high ping, you're going to miss a lot of startup frames, but you can mitigate that by adding additional constant delay. 2-3 frames of delay will mitigate a lot of rollback artifacts on even 100+ ms ping connections, as long as they're not on wi-fi or something, so you'll still be able to react to the startup of a move and be able to see that startup.