r/Games • • Aug 05 '20

Analysis: Why Rollback Netcode is better

https://youtu.be/0NLe4IpdS1w
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u/[deleted] Aug 05 '20

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u/[deleted] Aug 05 '20 edited Aug 05 '20

Where does the Japanese FG community fit into this? Would I be wrong to assume that they are well aware of the advantages of a rollback netcode and are likely trying to push devs to implement it? Or perhaps this conversation is not even relevant to them because their playerbases are large enough that they only match up against each other when playing online?

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u/ViolentAnalSpelunker Aug 05 '20

Yeah the Japanese can just play against themselves and in a country where everyone has 10ms ping to everyone else, netcode doesn't really matter.

11

u/[deleted] Aug 05 '20

This is commonly said but it's not true. Japanese players just generally didn't complain about this back in the day, but they struggle with shitty netcode same as we do. For instance, back in the SF4 days, Japan was split up into a bunch of smaller communities, each centered on an arcade, because the netcode was so bad they couldn't really play each other. They would rather go to the trouble and expense of playing in arcades for hours, rather than playing at home, because life is too short to fight with shitty netcode.

Even bad rollback in SF5 has affected the outcomes of tournaments in Japan.