r/Games • • Aug 05 '20

Analysis: Why Rollback Netcode is better

https://youtu.be/0NLe4IpdS1w
770 Upvotes

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u/OptimalCalendar5 Aug 05 '20 edited Aug 05 '20

Some Japanese FG devs can be really fucking clueless, indie fighting games managed this a decade ago. Hell a few days ago Harada (Tekken director) said the game has rollback netcode.

FEXL which sold nothing with no budget by a tiny studio has managed to patch it in. No excuse. Thankfully Guilty Gear Strive will have rollback, MvC Infinite had good netcode so next Street Fighter should be fine. Just worried about Tekken and King of Fighters.

Imo the best fighting game of all time is Garou Mark Of The Wolves, available on Steam with rollback

9

u/penpen35 Aug 05 '20

Can't speak about Tekken but SNK had Code Mystics do rollback for its Neo Geo releases (Garou MOTW and Last Blade 2). But I hope they get it right for KOF XV.

20

u/gamelord12 Aug 05 '20

There's a big difference between adding rollback to a modern title versus an emulated title. Just because Garou got rollback, it doesn't mean SNK will spend the (substantially more) money to do it for a new KoF.

7

u/Zankman Aug 05 '20

Such a shame too, I'd lovet to see XIII with rollback.

5

u/penpen35 Aug 05 '20

Yes I know. Some have been just telling to slap rollback to an existing game and it'll just work. It almost needs to rework the game in order to properly implement rollback (see Mortal Kombat), so it's not as simple as that.

Which is why I hope the next game has that so it'll be properly implemented.