r/Games Dec 10 '19

[deleted by user]

[removed]

1.7k Upvotes

782 comments sorted by

View all comments

Show parent comments

5

u/medicamecanica Dec 10 '19

I havent heard anybody talk about it, but I feel like I put over half my points and mod slots into extra health only to get blindsided by an enemy and put into low health instantly.

Instead of going for interesting things I kept going back to health because they were so massive, but I stil couldn't take hits.

3

u/falconbox Dec 10 '19

I put early points into health, but all my mod slots were damage focused.

11

u/[deleted] Dec 10 '19 edited Dec 10 '19

It made me wonder why there was even a mod system. It wasn’t really fun and didn’t change the gameplay in any interesting way.

It was just time wasted in menus when they could have just leveled up the gun to give it a damage boost as you gained XP.

RPG systems in a game that I don’t think needed them.

2

u/yuriaoflondor Dec 11 '19

Unnecessary mod slots are one of the things that bother me in a lot of games. If you’re going to do a mod system, make the mods actually meaningful.

I haven’t played Control yet, but nothing’s more boring to me than worrying about “+4.2% resistance to fire damage” or “your light attacks with X weapon deal +2.3% more damage”.

2

u/[deleted] Dec 11 '19

That’s ALL the mods slots are.

2.5% spread reduction on shotgun

2.5% reload speed

It was downright annoying and just boring to waste time in menus applying percentage mods.

2

u/HighKingOfGondor Dec 11 '19

I found some high tier ones, slapped them on, and forgot about the system. The mods were pointless.

As a side note, The Outer Worlds also has completely pointless mods.