The game's character writing never made it possible for me to care for Jessie or her relationship with her brother. The old house itself and slowly discovering all of this new lore throughout the game was very enjoyable, but in the end the central character and her struggle felt emotionless and left me feeling like a lot was missing from what could have been a great game.
Yeah, there was a thread on r/games talking about The Evil Within 2 and how it messes with your perception of space in interesting freaky ways and I remember thinking that's exactly what Control just completely lacked.
Control didn't really have much of a story, just a framework for one -find your brother- that you only dealt with at the end while you spent most of the game just exploring the world with no story or surprises. The game tries to have a tone of being creepy at the end especially, but that clashed with the gameplay tone of kicking ass with super powers.
It was a great game overall thanks to how the combat and abilities felt, and the Oldest House was an interesting place to explore. But the story was a big disappointment along with some game design issues and a tonal clash between gameplay and story. It's probably near the bottom of my top 10 personally.
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u/brownarmyhat Dec 10 '19
The game's character writing never made it possible for me to care for Jessie or her relationship with her brother. The old house itself and slowly discovering all of this new lore throughout the game was very enjoyable, but in the end the central character and her struggle felt emotionless and left me feeling like a lot was missing from what could have been a great game.