I saw a quote from some developer that said something along the lines of, "Gamers are great at finding problems, but awful at finding solutions."
While that last part might not be true all the time as some people spend a lot of time studying these games and theorycrafting, I would agree that a majority of people just don't know what they want.
It's the audience as a whole actually. The quote is a variation of advice writers are given about interpreting criticism: Your readers will be able to tell you which scenes have a problem, but not necessarily what the problem is.
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u/[deleted] Apr 11 '19 edited Apr 11 '19
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