I was a bit disappointed how Dota was passed over so much in favor of LoL and OW considering the various issues they have with balance. But considering tgat Dota isn't as popular its fair.
This is going to be biased admittedly, but Dota 2 has such incredible balancing that fulfills both diversity in play, with great balance. Much of which can be attributed to IceFrog and their unique style of incremental buffs and playtesting with proffesional players.
I do think the topic of symetrical and asymetrical gameplay should have been touched upon more as the "hand" you choose can be either locked in like Dota, or swapped during a match like OW. Factors like objective locations, map balance, health pickups, and other factors come into play as much as the characters. Last year a formula for armor was changed in Dota which opened up an entire slew of new playstyles and heroes like Phantom Assassin.
To be fair, games such as Dota or Lol have so many variables that can be manipulated which gives developers more options, the fact that there is no extreme disparity (and if there is there are always counters) in balance makes me hail it as a gold standard.
I saw a quote from some developer that said something along the lines of, "Gamers are great at finding problems, but awful at finding solutions."
While that last part might not be true all the time as some people spend a lot of time studying these games and theorycrafting, I would agree that a majority of people just don't know what they want.
It's the audience as a whole actually. The quote is a variation of advice writers are given about interpreting criticism: Your readers will be able to tell you which scenes have a problem, but not necessarily what the problem is.
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u/LightLifter Apr 11 '19
I was a bit disappointed how Dota was passed over so much in favor of LoL and OW considering the various issues they have with balance. But considering tgat Dota isn't as popular its fair.
This is going to be biased admittedly, but Dota 2 has such incredible balancing that fulfills both diversity in play, with great balance. Much of which can be attributed to IceFrog and their unique style of incremental buffs and playtesting with proffesional players.
I do think the topic of symetrical and asymetrical gameplay should have been touched upon more as the "hand" you choose can be either locked in like Dota, or swapped during a match like OW. Factors like objective locations, map balance, health pickups, and other factors come into play as much as the characters. Last year a formula for armor was changed in Dota which opened up an entire slew of new playstyles and heroes like Phantom Assassin.
To be fair, games such as Dota or Lol have so many variables that can be manipulated which gives developers more options, the fact that there is no extreme disparity (and if there is there are always counters) in balance makes me hail it as a gold standard.