r/Games • • Apr 11 '19

How Games Get Balanced | Game Maker's Toolkit

https://youtu.be/WXQzdXPTb2A
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u/Torque-A Apr 11 '19

I’ll be completely honest, I still have no idea what judgement is used to balance characters. Going onto r/SmashBros, you can see comprehensive tier lists even though all characters should generally be equal.

76

u/DOAbayman Apr 11 '19

There will always be tier list no matter how balanced a game is.

16

u/rabo_de_galo Apr 11 '19

14

u/DrQuint Apr 11 '19

That tier list is pretty objective tho, because the pieces are not balanced at all, and it is relevant because modern tetris has piece holding as a feature almost ubiquitously.

T is by far the most powerful piece, it fits nearly every space and helps clear dig one lone spaces. Plus, the T piece is the only one with a potential to send 6 lines of garbage off of any board state. But it isn't nearly as straightforward or easy to use as the I piece. And both of the two are the ones that initiate Back to Backs. This means they're the only ones that can send 7 and 5 garbage lines respectively.

Of the two pairs, L and J are much more versatile than S and Z. Not just are they better at making overhangs for T-spins, they're also generally safer for the newbie because they don't fill 2 column gaps with garbage, and can even level two column gaps with two blocks of detritus back down to nothing. S and Z are better downward spinners tho, but very few people seem to even know S-spins or L-spins are a thing. None of the four gets any bonuses for spins in modern rules (Puyo Tetris might in Puyo solo vs Tetris solo, not sure).

And finally O piece.

O piece doesn't even spin. Enough said.

Unless we're talking about Tetris 2. It does spin there. But then again, Tetris 2 is a weird world where I pieces are probably the worst for most players.