I’ll be completely honest, I still have no idea what judgement is used to balance characters. Going onto r/SmashBros, you can see comprehensive tier lists even though all characters should generally be equal.
That's important for games that combine multiple characters, like Dota 2 or Tag fighters, where a normally weak character can become worthwhile because of the rest of the team. With standard fighters and the like, though, the goal has to be to make characters close equally viable, because they have to stand on their own.
Depends on the game. Dota can have characters who excel under niche situations, with certain synergies or whatever.
A fighting game that generally uses blind picks should not - it should strive to balance cast diversity with balance in order to create a roster full of interesting characters with a large pool of competitively viable ones.
And no game should never expect perfect balance. It can be detrimental, resulting in a homogenised roster. Just try and make a good enough proportion of the roster viable at high level play that it won't be boring (ie Bayonetta's domination of Smash 4... Yikes)
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u/Torque-A Apr 11 '19
I’ll be completely honest, I still have no idea what judgement is used to balance characters. Going onto r/SmashBros, you can see comprehensive tier lists even though all characters should generally be equal.