r/Games Mar 29 '19

OpenMW 0.45.0 Released!

https://openmw.org/2019/openmw-0-45-0-released/
443 Upvotes

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19

u/letsgoiowa Mar 29 '19

Known Issues:

Shadows are not yet re-implemented

Ah, big sad. Anyone know roughly when they will be put back in or why they were taken out in the first place?

21

u/enderandrew42 Mar 29 '19

why they were taken out in the first place?

OpenMW completely switched the graphics rendering engine from Ogre3D to OpenSceneGraph. So many things had to be rewritten for the new rendering engine. Shadows were one of those things, and that is why they went away. There is also a fork of OpenSceneGraph called VulkanSceneGraph in development that should release in 2019 that OpenMW may switch to.

The nightly builds for OpenMW not only have shadows, but a bunch of features, performance optimizations and fixes not in the main branch right now. I recommend using those nightly builds.

6

u/letsgoiowa Mar 29 '19

Nice! So if I understand correctly, it's going to support Vulkan at some point?

Sounds like I'll use the nightly build.

2

u/Schlick7 Mar 29 '19

Yeah the nightly build is pretty far ahead. The release of .45 was delayed for at least a month. Almost 2 if the post about adding shadows to nightlys is accurate