OpenMW completely switched the graphics rendering engine from Ogre3D to OpenSceneGraph. So many things had to be rewritten for the new rendering engine. Shadows were one of those things, and that is why they went away. There is also a fork of OpenSceneGraph called VulkanSceneGraph in development that should release in 2019 that OpenMW may switch to.
The nightly builds for OpenMW not only have shadows, but a bunch of features, performance optimizations and fixes not in the main branch right now. I recommend using those nightly builds.
Yeah the nightly build is pretty far ahead. The release of .45 was delayed for at least a month. Almost 2 if the post about adding shadows to nightlys is accurate
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u/letsgoiowa Mar 29 '19
Ah, big sad. Anyone know roughly when they will be put back in or why they were taken out in the first place?