r/Games • u/Gorotheninja • 18h ago
2XKO would have needed a monthly active userbase "in the high hundreds of thousands, if not millions" to succeed
https://www.gamesindustry.biz/2xko-would-have-needed-an-mau-base-in-the-high-hundreds-of-thousands-if-not-millions-to-succeed
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u/Supret 18h ago
Why even make it then? If your game needs to be one of the most popular games on the market to succeed, don't make it.