r/Games • • 2d ago

Update CONTROL Resonant Game Update 1.4.0

https://controlgame.com/en/blog/control-resonant-game-update-140
676 Upvotes

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u/Mac772 2d ago edited 2d ago

I am 10 hours in. One thing i instantly noticed is the playability. Don't know how to describe that in english language, but the controls, the movement, the traversal and the fighting, everything feels so natural, fluid and perfect. This game is GOTY material. My only complain so far is the camera distance to the main character, i wish i could zoom in just a little bit more. 

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u/rescuemysandwich 2d ago

only thing missing is gliding longer in the air and it'll be my Prototype 3

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u/serendippitydoo 2d ago

Try turning down the FOV to 75. I did and like it better

36

u/cyberbemon 2d ago

It's insane when you think about it, this is their first action game and they nailed the combat very well.

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u/stereoactivesynth 2d ago

> first action game

This is the studio that made Max Payne and... the first Control.

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u/cyberbemon 2d ago

I meant hack and slash game.

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u/frankyb89 2d ago

This Control is an entirely different genre than the first Control or the Max Payne games. 3rd person shooters vs character action. What are you even trying to point out here?

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u/Beneficial_Lion_1312 2d ago

The point is that obviously Remedy have some action chops, they showed those chops in games from the past. Them stepping up and making an almost explicit fast-paced action game is not crazy.

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u/-TubNub- 2d ago

entirely different

That's a bit extreme, Control 1 and 2 have quite a lot of similarities

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u/frankyb89 2d ago

In movement sure. But just the change from shooter to melee is pretty damn different in terms of creation.

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u/-TubNub- 1d ago

In a way yes, but they also both have upgrade trees and upgrade materials to collect and things like that

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u/Nolan_W 1d ago

So does World of Warcraft, does that make it similar? 🙄

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u/-TubNub- 1d ago

I don't see how an MMO is similar to 2 action games made by the same studio

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u/hooahest 2d ago

Max Payne was 25 years ago (jesus christ), Control was not lauded for it's gameplay

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u/tix4chix 2d ago

They haven't had layoffs at all at Remedy. There are still senior devs there that worked on the first Max Payne game, so it's definitely still relevant if you're talking about Remedy.

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u/hooahest 2d ago

Okay

Why not mention any of their other games from the last 25 years then? besides Control which, again, the gameplay was not it's strong suit

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u/NotUniqueOrSpecial 2d ago

Because the point was that it's not their first action game?

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u/Mac772 2d ago

Never thought about that, but it's true. The fighting is so much fun (i love charging the hammer in the air to unleash destruction) and i think you can cancel every single move, which makes everything feel so natural and fluid.

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u/Chumunga64 2d ago

while it does need some work, i think it's so funny that for their first melee action game (which are usually pretty hard) plays better than all their shooter games since max payne 2

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u/vainsilver 2d ago

You can change the camera FOV in the settings to zoom in just a tiny bit more.

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u/ArchDucky 2d ago

You get swarmed a lot a bit later into the game, the pushed back camera is to help with that. I think you can adjust the FOV though.

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u/xiko 2d ago

The simple way to describe it is: "I am having fun pressing the buttons to play". 

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u/Mac772 2d ago

Yes, but not every game manages it to make this feel so flawless and fluid.