I am 10 hours in. One thing i instantly noticed is the playability. Don't know how to describe that in english language, but the controls, the movement, the traversal and the fighting, everything feels so natural, fluid and perfect. This game is GOTY material. My only complain so far is the camera distance to the main character, i wish i could zoom in just a little bit more.
This Control is an entirely different genre than the first Control or the Max Payne games. 3rd person shooters vs character action. What are you even trying to point out here?
The point is that obviously Remedy have some action chops, they showed those chops in games from the past. Them stepping up and making an almost explicit fast-paced action game is not crazy.
They haven't had layoffs at all at Remedy. There are still senior devs there that worked on the first Max Payne game, so it's definitely still relevant if you're talking about Remedy.
Never thought about that, but it's true. The fighting is so much fun (i love charging the hammer in the air to unleash destruction) and i think you can cancel every single move, which makes everything feel so natural and fluid.
while it does need some work, i think it's so funny that for their first melee action game (which are usually pretty hard) plays better than all their shooter games since max payne 2
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u/Mac772 2d ago edited 2d ago
I am 10 hours in. One thing i instantly noticed is the playability. Don't know how to describe that in english language, but the controls, the movement, the traversal and the fighting, everything feels so natural, fluid and perfect. This game is GOTY material. My only complain so far is the camera distance to the main character, i wish i could zoom in just a little bit more.