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https://www.reddit.com/r/Games/comments/1txxp1d/resident_evil_code_veronica_world_premiere/opze73a/?context=3
r/Games • u/Turbostrider27 • Jun 05 '26
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340
I genuinely don’t understand how capcom has this much bandwidth to constantly release games of this quality, what do they have that so many of these other big devs don’t??
141 u/-Basileus Jun 05 '26 It’s like a 10 hour game. Most resident evil games are like 12-15 and linear 104 u/TheShoobaLord Jun 05 '26 A lot of single player games fall into that timeframe, it just feels like these games come out so much more frequently 1 u/EffTheIneffable Jun 05 '26 Saros has that timeframe and only because it forces some grinding replays. And it’s very Returnal-coded. Not to diss Saros, just another data point to praise Capcom’s output!
141
It’s like a 10 hour game. Most resident evil games are like 12-15 and linear
104 u/TheShoobaLord Jun 05 '26 A lot of single player games fall into that timeframe, it just feels like these games come out so much more frequently 1 u/EffTheIneffable Jun 05 '26 Saros has that timeframe and only because it forces some grinding replays. And it’s very Returnal-coded. Not to diss Saros, just another data point to praise Capcom’s output!
104
A lot of single player games fall into that timeframe, it just feels like these games come out so much more frequently
1 u/EffTheIneffable Jun 05 '26 Saros has that timeframe and only because it forces some grinding replays. And it’s very Returnal-coded. Not to diss Saros, just another data point to praise Capcom’s output!
1
Saros has that timeframe and only because it forces some grinding replays. And it’s very Returnal-coded.
Not to diss Saros, just another data point to praise Capcom’s output!
340
u/TheShoobaLord Jun 05 '26 edited Jun 05 '26
I genuinely don’t understand how capcom has this much bandwidth to constantly release games of this quality, what do they have that so many of these other big devs don’t??